Are permissions needed before I Can Update NWN MODs to NWN:EE?
Arkii
Member Posts: 7
There tons of MODS that I have played with older versions of NWN and I was wondering if I needed to get Permissions from the original creators of the mods I want to update for NWN:EE.? I have play tested several mods already and have posted them in separate posts to this forum. Thanks!
-Arkii-
-Arkii-
0
Comments
Legal and ethical issues.
If you're using works from the Vault, for example, there are agreed guidelines. We've also had a recent discussion about posting Required Items on Steam, which, while not formally Vault policy, gives you a clue about authors' feelings on cross-posting in general.
In most cases, my reading is that although, by the book, the default permission and "customary usage" allow you to make derivative works unless stated otherwise, the underlying reality is that cross-posting is more likely to upset people than harvesting their assets for new works.
However, there is a compelling reason for those fixes - otherwise, EE will crash, disabling modules that have used those tilesets in good faith.
The vast majority of modules work with EE already, so updating them might be more questionable.
Userpatch Process:
- In the Neverwinter Nights player directory (\My Documents\Neverwinter Nights\) create a plain text file called "userpatch.ini" [in notepad].
- List the haks that you wish to override content in every module you play (see example below).
Example userpatch.iniProleric wrote: I have found most of them do run just fine, but I saw on the forums that some people were saying things like tweaking some mods to get them to work
Thank you for every reply as they help me tons. I've written some Mods and Hakpacks and other minor things like scripts or BMP files for my personal use a long time ago, I even still have the original Guide on how to use the Tools for NWN that was printed by the Makers of NWN and it is loads of fun going through it again trying to fill my head with new ideas for the EE.
-=Arkii=-
Do you have any plans to release your content? The more the merrier, after all!
But let's say you want to update the visuals then. Now we come into the realm of hak order. What you didn't know that the haks may well need to be in a specific order? But let's be generous here. Let's assume that that is not going to be an issue because you just want areas to look more modern. OK let's add a more modern tileset. In order to use this tileset you will have to make exact copies of the original areas using the new tileset. I say exact copies because most areas will have sounds, triggers, encounters, creatures, placeables, etc. in them. It's not just a matter of adding the hak to the module and everything changes as though by magic. Then, once you think you've got the copied area right, you delete the original area... That is when things really go to hell in a hand-basket.
And that is just a small sample of what you'll face. TBH it will be a lot simpler to create your own module than to update an ancient one. But if you're really set on doing this, well good luck to you. You are really going to need it.
TR