Embed in the toolset and engine functionality for non-existent ability scores?
Dark_Ansem
Member Posts: 992
In addition to ability scores going the full range between 0 and 255 in the toolset AND the recognition of infinite uses of certain abilities (like eye rays for beholders), I was wondering if it could be possible to make it already possible to have a "checkbox" near an ability score to mark it as "N/A" (constitution for undead and construct, strength for incorporeals), rather than having massive scripting workarounds.
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Comments
I'd also like this behaviour to be scriptable - so a player could become an Undead like a Lich.