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NPC Mod proficiency points - how do i change them?!

ExistentialExistential Member Posts: 19
Hey! ive been using DTCLEP for the first time to override certain NPCs and change their class/kit etc. So far working well however i cant seem to alter proficiency points.
Basically made Xan a Blade to make use of his Moonblade. Hes due an extra point but i cant add it in (other than through EEKeeper ofc). So how do i do this?
Also any suggestion on where i should put said point are appreciated!

Thanks!

Comments

  • RaduzielRaduziel Member Posts: 4,714
    There's a sheet called "Effects" on DLTCEP.

    Under this sheet, you'll see something like Stat: Proficiency [233] (...)

    Every entry is a proficiency. You can add, remove or alter them.

    Proficiencies are applied to NPCs through this opcode (233) as if they were spells.
  • ExistentialExistential Member Posts: 19
    THANK YOU
  • ExistentialExistential Member Posts: 19
    Raduziel said:

    Under this sheet, you'll see something like Stat: Proficiency [233] (...)


    For some reason its appearing as "Unknown (233)" instead...

  • RaduzielRaduziel Member Posts: 4,714

    Raduziel said:

    Under this sheet, you'll see something like Stat: Proficiency [233] (...)


    For some reason its appearing as "Unknown (233)" instead...

    Don't worry, not a big deal.

    Use this as a guide and you'll be fine (go to #233).
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  • ExistentialExistential Member Posts: 19
    The moonblades still a dagger, it was because Bards start with 2 while Xan only had one. Originally the game gave him a sling at lvl 6 so atm he's got a sling as well as the dagger for the moonblade. It may be better spent in 2weapon skill to give the option of going down that route though
  • ExistentialExistential Member Posts: 19
    Dagger does seem quite unfitting for a moonblade though...
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