Movies and monlogue
MrDamage
Member Posts: 210
I know you can do movies in nwn2 because a module I made years ago has cutscenes but I’ve no clue how I did it lol. Too long ago.
Is there any chance this can be added to nwn1. I’d love to be able to make monologued cutscenes to advance a storyline. I’ve checked everywhere and although the expansion packs have movies, nobody seems to know how to do them. If it’s already possible which I doubt, please point me to a tutorial.
Also to be able to add a monologue to the movie is my Wishlist. Thought this was the best place to post this. Also would really like this ability without having to construct a hak.
Is there any chance this can be added to nwn1. I’d love to be able to make monologued cutscenes to advance a storyline. I’ve checked everywhere and although the expansion packs have movies, nobody seems to know how to do them. If it’s already possible which I doubt, please point me to a tutorial.
Also to be able to add a monologue to the movie is my Wishlist. Thought this was the best place to post this. Also would really like this ability without having to construct a hak.
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Comments
You can make your movie in almost any format, then use a third-party tool to convert it to the NWN format.
With a movie, you can set up & record some gameplay without too much scripting, then edit in stills, captions and sound, as in this crude example:
https://www.youtube.com/watch?v=qnf2aRf1174
However, with the current constraint, most authors find it more convenient to make cutscenes in game. The Gestalt system is highly recommended as it handles many of the tricky timing issues.
You can add voiceover to a cutscene by playing sounds at the appropriate time (both Gestalt and NWScript have functions for this).
Captions for cutscenes are tricky. Many authors use floating text. I prefer to use an in-cutscene conversation, so that players can read at their own pace, and don't have to start over if interrupted.
If you don't want to use cutscenes or movies, you can make a slideshow of captioned images using my Custom GUI or similar.
Cheers.
Appears that way anyhow.
Every module can have a starting movie (specified in Module Properties > Advanced).
This does work in EE. However, now, movies have to be in .wbm format, rather than .bik format, and reside in the movies subfolder (in Documents\Neverwinter Nights or the Steam Workshop item).