Suggestion: Ability to set a specific tile (instead of randomly cycling through)
prwo
Member Posts: 69
As for now (and still in the EE Toolset), when painting an area, you can only select a terrain (e.g. Livingroom of City Interior) to be painted, but the actual tiles painted (e.g. the one with the carpet, the one with the bookshelves, the one with just the floor) are assigned randomly. That is sufficient in most cases but becomes unhandy if you want a specific tile.
By painting over it again and again or by using the eraser you can somehow cycle through the available tiles until you incidentally get the one that you want, but this is very awkward. For once, because the terrain painter always changes more than one at a time and additionaly, because the eraser will destroy doors and corridors.
Subsequent remark: You can already deterministically cycle through the available tiles by holding SHIFT and RIGHT-CLICK on the tile, which helps a lot.
I suggest to add a drop down to the Tile Properties dialog, which allows to specifically set one of the avaliable tiles directly.
By painting over it again and again or by using the eraser you can somehow cycle through the available tiles until you incidentally get the one that you want, but this is very awkward. For once, because the terrain painter always changes more than one at a time and additionaly, because the eraser will destroy doors and corridors.
Subsequent remark: You can already deterministically cycle through the available tiles by holding SHIFT and RIGHT-CLICK on the tile, which helps a lot.
I suggest to add a drop down to the Tile Properties dialog, which allows to specifically set one of the avaliable tiles directly.
Post edited by prwo on
5
Comments
I like to choose a specific tile most of the time, so the random selection adds dozens of completely unnecessary clicks per room.
...but I agree that tile picking could be slicker.
... and I realize that it was already there in the old Toolset - maybe for the whole time.
That of course provides a deterministic way to select a tile.
Say, is there a list or documentation of all the commands and little treasures like that?
Also volume II:
https://neverwintervault.org/project/nwn1/other/guide-building-volume-ii-design-manual
1) Paint down a group, such as a ship.
2) Click on a single tile, don't release the mouse button
3a) Press CTRL+C to copy only that tile. CTRL+V to paste, right click to rotate
3b) Press DEL to remove only that tile from a group.
Here's an example of what you can do, using just the standard city exterior tileset:
You could also use special tiles (like the 1x1 Inn Room), which have little furniture.
True, many tilesets already have a simple floor / cobble / grass / water / sand ... tile, but it's rarely possible to build an entirely empty area.
Two reasons for this request - allowing the builder to choose the furnishing (maybe for a more authentic medieval look) and avoiding duplication (like every bend in every road in the world has the same tree).
But I also understand the reason why they chose to have pre-furnitured tiles: It's simply much faster to get an area look like something if the furniture is already there. Just a few clicks and you are done.
Or: stop the grass from growing through placeables.
Right now, if a tile has grass, it's most likely everywhere. If you place a bedroll, fireplace or a carpet on the cround the grass will grow through it... which looks terrible.