[Bug?] Area view incorrectly displays models and colors
![prwo](https://forums.beamdog.com/applications/dashboard/design/images/defaulticon.png)
This is something I encountered back in the 1.69 toolset, but appears more frequent in the 74.8164.0.0's Toolset (nwtoolset.exe 1.4.2.18):
Sometimes the creature models in the area view (the main view where you can paint tiles and placeables) are displayed with incorrectly colored and textured body parts.
When I open the Creature Properies however, the portrayal of the creature appears to be correct:
![](https://forums.beamdog.com/uploads/editor/7c/dhucp2trcj25.png)
(Notice the hair color, the color of the top and the metal color of the boots that are different.)
When I change to another area and then back it seems that they are displayed correctly - but then sometimes other parts are incorrect then. Always little things.
This problem appears to be in the toolet only, as the game seems to render everything correctly.
Anyone else encountered this?
Sometimes the creature models in the area view (the main view where you can paint tiles and placeables) are displayed with incorrectly colored and textured body parts.
When I open the Creature Properies however, the portrayal of the creature appears to be correct:
![](https://forums.beamdog.com/uploads/editor/7c/dhucp2trcj25.png)
(Notice the hair color, the color of the top and the metal color of the boots that are different.)
When I change to another area and then back it seems that they are displayed correctly - but then sometimes other parts are incorrect then. Always little things.
This problem appears to be in the toolet only, as the game seems to render everything correctly.
Anyone else encountered this?
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Comments
To me it appears to be a bug in the new Toolset. Opening the same mod with 1.69 on the same computer doesn't have this issue.