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Suggestion: Enhanced Rogue Trap Customisation

TathkarTathkar Member Posts: 2
edited March 2018 in General Discussions NWN:EE
Please consider adding to / enhancing the feature set of the deployable trap system as used by rogues:

Desirable features include:

- An improved step-by-step process of creating a wider range of traps through the toolset.
- Being able to save a toolset trap to a profile and thereafter to a DM hotbar.
- Improved world item representation of traps (placeables with animations).
- Ability to hook core and custom spell effects of a desired caster level to traps.
- Being able to earn XP from trap kills (trap ownership by player setting trap).
- Being able to add a pop-up text emote describing the trap's nature and action. e.g. ("A pendulum axe of Orcish design swings down from the ceiling in a devastating arc.")

Thoughts / ideas welcome from fellow rogue players / scripters / DM's on what they think of current trap implimentation and how they think it might be improved.



Comments

  • JimbobslimbobJimbobslimbob Member Posts: 206
    As an addition to the good ideas you suggested above, I would like to see XP granted by default for opening locks and disabling traps. I know certain modules implement this, but the OC and Expansions do not. It would be nice to have this as a default feature for all modules. Otherwise, where is the incentive to open the lock, rather than smash it - or run through the trap instead of disarming it?
  • SkipBittmanSkipBittman Member Posts: 146

    - Being able to add a pop-up text emote describing the trap's nature and action. e.g. ("A pendulum axe of Orcish design swings down from the ceiling in a devastating arc.")


    Love this idea, you could get some good flavor text and work in stuff from old PnP modules or more tied into your location.
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