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Is there a way to force hide enemy floaty text names?

Because I'm not sure what they're actually called, but to better describe what I want to do, when there are enemies, or NPCs nearby and you hold tab, you can see their outline and names, even through solid objects. Is there a way to disable their names showing up? I think you can toggle this as an option, but I'd like to force It on my mod, If at all possible.

Thank you!

Comments

  • FinalStandFinalStand Member Posts: 87
    You can hide the stats (ie, their buffs).

    One hacky trick, is you could use a script to SetName(oMonster, "");

    The box will probably still be there, but will be blank.


  • ProlericProleric Member Posts: 1,316
    Bear in mind that players can often hear creatures on the other side of solid objects. This is indicated by translucent appearance, which is arguably too much information about something merely heard. You could tweak the name and appearance in the OnPerception event, I guess.
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