BGII EE solo no-reload "roleplay" vanilla playthrough
sffrrrom
Member Posts: 60
So I'm doing a solo no-reload "roleplay" vanilla playthrough. I've done solo before but never no-reload. By roleplay, I mean that I like to generally make decisions staying within character, and I like to approach gameplay and dungeons a certain way. I won't rush to Nalia's Keep just because she says we need to hurry, for instance, but I will try to approach dungeons as if I had no or limited meta-gaming knowledge (i.e., if it's not obvious a big fight is coming up, I shouldn't be super-buffing for it, and if there's a reason I need to complete a dungeon without or with limited resting, e.g., Firkraag has kidnapped someone's daughter, I'll do so). I also try to avoid cheesy tactics, even if they don't necessarily break IE, such as certain Cloudkill strategies, mass summon cheese, mass skulltrap cheese, etc.
Given all of those constraints, I have been trying to decide what class to play. I originally thought Cleric/Mage for maximum survivability, but the problem I have found is that the melee skills aren't good enough (melee is important when you are trying to conserve spell resources) and the cleric buff spells are considerably worse when you don't have metagame knowledge which lets you prepare the "perfect" spells ahead of time and you aren't rest-spamming. I'm thinking I need to go fighter/mage - I could go fighter/thief/mage, but the slow progression really kills it for me, although the benefits are pretty nice (detect illusions, hide, find traps, backstab, traps).
EDIT: Ah, nevermind - I can use animate dead to help compensate for my long-term melee dungeon needs. They last 8 hours and are totally RP friendly. Ok, cleric/mage it is. Wish me luck.
Given all of those constraints, I have been trying to decide what class to play. I originally thought Cleric/Mage for maximum survivability, but the problem I have found is that the melee skills aren't good enough (melee is important when you are trying to conserve spell resources) and the cleric buff spells are considerably worse when you don't have metagame knowledge which lets you prepare the "perfect" spells ahead of time and you aren't rest-spamming. I'm thinking I need to go fighter/mage - I could go fighter/thief/mage, but the slow progression really kills it for me, although the benefits are pretty nice (detect illusions, hide, find traps, backstab, traps).
EDIT: Ah, nevermind - I can use animate dead to help compensate for my long-term melee dungeon needs. They last 8 hours and are totally RP friendly. Ok, cleric/mage it is. Wish me luck.
Post edited by sffrrrom on
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