Neverwinter Nights facelift haks
raz651
Member Posts: 175
I could use some help. I am not sure what I am doing wrong.
I want to use this face lift patch.
I created a patch directory and copied the nwnpatch.ini file in the neverwinter night directory. But it doesn't seem to work.
https://neverwintervault.org/project/nwn1/hakpak/neverwinter-nights-facelift-haks
Any help would be appreciated.
I want to use this face lift patch.
I created a patch directory and copied the nwnpatch.ini file in the neverwinter night directory. But it doesn't seem to work.
https://neverwintervault.org/project/nwn1/hakpak/neverwinter-nights-facelift-haks
Any help would be appreciated.
0
Comments
Ensure that your nwn.ini file has a line
PATCH=C:\Users\USER\Documents\Neverwinter Nights\patch
where USER is your Windows user name and "patch" is the name of the folder containing your patch haks.
Rename nwnpatch.ini as userpatch.ini.
Inside it would look like this or if not renumbered properly if you are using more than just this hak collection.
[Patch]
PatchFile000=biocity
PatchFile001=bioforest
PatchFile002=biomines
PatchFile003=biointerior
PatchFile004=biorural
PatchFile005=biosnow
PatchFile006=bioplcs
Then check your nwn.ini file and make sure it has a patch path to where your facelift haks are found.
PATCH=C:\Users\Family\Documents\Neverwinter Nights\hak
[Video Options]
But change your path to match your directory name unless you call yours Family too
-JFK
In my example, I put the patch haks in the patch folder, which is traditional. If you are a player, that works fine.
However, now you can put them in the hak folder instead. In that case, nwn.ini needs to read
PATCH=C:\Users\USER\Documents\Neverwinter Nights\hak
That allows a builder to include a hak in their module via the toolset, even though it's already a patch hak. Not sure why anyone would need to do that, but it works.
I know because OCD drove me to put all my haks in one folder.