Background: I've done many saga playthroughs over the years but I always used a party of at least four, with a balance of each major class type (arcane, divine, thief, and fighter). I'd say I have intermediate-level knowledge of the game content and mechanics; I exclusively use SCS in my recent playthroughs and do minimal reloads. But I've never attempted a solo playthrough and marvel at those who have done it. I have some general questions that I'm hoping some experienced soloists could answer:Content:
Do soloists generally bypass/avoid major sections of content, only focusing on encounters required to advance the plot or obtain essential loot (for their class)? In my party playthroughs I usually have a completionist mentality; I try to complete every quest, explore every area and defeat all (non-respawning) enemies. That doesn't seem practical as a soloist, but I'm wondering just how much content soloists typically bypass. E.g. do folks use invisiblity/stealth to waltz through dungeons and skip right to the "bosses?"Traps:
How do you deal with them if your soloist does not have thief skills? There are some that simply cannot be avoided. I realize that many traps have magical effects that can be countered with the appropriate protections (or simply tanked if you have sufficient HP to absorb the damage.) But that requires a ton of foreknowledge... After 20 years of playing through the saga, I (mostly) remember the locations of every trap, but I certainly couldn't tell you if a particular trap is a lightning trap, maze trap, etc. (because I always disarm them!) Do non-thief soloists memorize all of that so they can use the necessary protections before triggering the trap? (Wow!)Disabling Effects:
Many effects (sleep, horror, hold, charm, confusion, maze, etc.) seems like a death-sentence in solo play. Avoiding them would seem to require a mind-boggling amount of meta-knowledge: Knowing the full spell-book of each enemy you are about to fight and (like with the traps) buffing up with the necessary protections before you engage. Is that simply a pre-requesite for solo play? (Or just lots and lots of reloading?)Resting:
Given the number of spells you might need for each encounter, I imagine a soloist would need to rest a lot
. Is that true? In my party playthroughs, I usually avoid resting until I am fatigued (and almost never rest in dungeons for RP reasons.) Excessive resting feels... cheesy? Is that an attitude I need to change if I want to be a successful soloist? Or can soloists still succeed with some (reasonable) limits on the frequency of rests.
Appreciate your insights!