High Contrast and Vibrance making areas ugly?
numos
Member Posts: 14
Has anyone else had issues with he new High Contrast and Vibrance settings making their areas look a little bit unappealing? I understand its the default setting, so I'd certainly want to build around it, though the notion of having to 'go back' and fix each area is a bit daunting. Has anyone else had to redo a lot of their ambiances to accommodate these new settings? Are you recommending players turn them off, or just letting it slide?
I think the second image, attached below, looks substantially better. But maybe I'm just crazy?
I think the second image, attached below, looks substantially better. But maybe I'm just crazy?
4
Comments
High contrast seems to be the bigger problem. I'm very accustomed to leaving indoor areas largely dark and using torches and candles for light. On that note: Is it me or do the torch brackets from 1.69 no longer emit light?
High contrast on the other hand seems to be a universal improvement.
As a builder, I would want the player to see the areas as close to my design as possible without options that can fundamentally change the design, like vibrance.
If it was up to me high contrast would be always on and vibrance would be an option in the toolset only.
Depth of field could be up to the player, but forced on or off during cutscenes.
So, unfortunately, all the new options save for DoF aren't really an improvement in their current state and need tweaking.
I hope Beamdog will tweak the values so that everything just looks better, and then remove the option of making it look worse.