Animation cycle activation through script
the_riblo
Member Posts: 26
I wanted to know if it's possible to activate/deactivate the animation cycle of a certain tile within an area with scripting
For example there are some buildings that have a smithy that is on/off through animation cycle and i would like to activate/deactivae it at certain hours of the day/night
this to make a real living city within a module
Thanks in advance for the replies
For example there are some buildings that have a smithy that is on/off through animation cycle and i would like to activate/deactivae it at certain hours of the day/night
this to make a real living city within a module
Thanks in advance for the replies
0
Comments
You can change a tile's lighting using SetTileMainLightColor / SetTileSourceLightColor though.
There are placeables that have a state, which you can activate or deactivate.
I Will remove those tiles and stay to a more conventional shop area with night locking Doors then...
For instance, build a little smithy area with placeables on the side of a house, and have your smith come outside every morning and walk around to various waypoints and do various animations, then go back inside at night.