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Steamworks Tileset Assets causing crashes

kotenkukotenku Member Posts: 2
Apologies in advance, since I've got relatively little information to actually provide on this issue.
It's my understanding that some PW servers have identified a set of tiles in the Steamworks Tileset that are causing client crashes on area-enter.

I can say that it's definitely not the whole Steamworks tileset, as some areas are functioning perfectly fine, but that a good place to start looking might be with tiles that border pits.

Hopefully someone else is aware of this and can provide corroborating information and more specific details, as I'm really not in a position to do so :(

Thanks

Comments

  • SymphonySymphony Member, Developer Posts: 142
    Pasted from elsewhere:
    Symphony said:

    Since the launch on Tuesday, some people have found some new crashes coming from the Steamworks tileset. There have been some tiles in areas carried over from 1.69 that contained two tiles that seem to crash 1.74 to desktop.

    These tiles can still be accessed in the 1.74 tileset, which causes an access violation in the toolset.

    https://neverwintervault.org/project/nwn1/model/ee-steamworks-tileset-crash-hotfix
    http://steamcommunity.com/sharedfiles/filedetails/?id=1349826448

    These tiles contained some lightning emitters which, for reasons I still can't figure out, caused enough troubles in EE to crash to desktop.

    If you use the TWS01 Steamworks Tileset (Not to be confused with the Valve STEAM workshop) to make areas, and have some in your various servers, please distribute this to your players until Beamdog can issue a fix to the base game resources.

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