Adventure Island (original)
Silverti
Member Posts: 9
I still have my hall of fame top 10 persistent world module from back in my NWN nights days. I say "original" because I gave it up to the community and I think some people updated it and ran it for years longer. Im thinking about seeing how I could get it back up online. Any help you can give me would be cool, how does multiplayer work now? What about all the add ons I had in the mod from the community. I dont even remember their names but I think I used the 3 common ones. If someone can help me, Ill buy the game and get the mod back up.
3
Comments
As far as the 3 common ones, would the CEP be one of those? It's pretty common, as far as the resources go.
And If the mod used a pre-cep 2 version, than here: https://neverwintervault.org/project/nwn1/hakpak/cep1-complete
Could I get a copy of the AA server please?
I used to be a DM for AA many years ago when you hosted them.
I'd love to set an instance of AA to get it all going again.
I'd like to make it NWN:EE compatible.
You'll need the CEP1 to play it though, but you can get it from here:
https://neverwintervault.org/project/nwn1/hakpak/cep1-complete
I'm trying to figure out the easiest way to convert it to CEP 2.65, so any suggestions would be helpful.
Did you apply the CEP1 from the link I sent? That's the one I used?
There's HAKs, ERF I believe and a few other files that have to be put in various locations
1. players only need the talk file from CEP1 if they have CEP2.65 from steam maybe you can get the CEP team to include it with CEP
2. You can try just changing the talk file in the mod to the new talk file , I did this on a mod I made back in like 2006 and was able to log on
Do you need assistance? I am a long time fan with much spare time to help. I am a reverse engineer by trade. Your module alone could win game awards with its rich story and crafting system. I miss it and felt I should reach out.
If not could it be a good idea?