xoreos-tools
![DrMcCoy](https://forums.beamdog.com/uploads/userpics/428/nHDEOC6OVTKAR.jpg)
Just to let everyone know, I have a collection of command-line NWN tools here: https://github.com/xoreos/xoreos-tools. Written in C++03, licensed GPLv3+.
Currently, they're mostly only useful for reading the NWN files (or converting them into human-readable formats), not writing them back. As such, they're maybe not as useful to module builders as niv's tools.
They do, however, also support later BioWare games. And I'm still proud of my NWScript bytecode disassembler, which can even create graphs (with graphviz)
. (Which reminds me, I should probably check if that script compiler bug I found is still present in the NWN:EE toolset. And if so, open a bug report.)
I'm always looking for contributors, too. So if you have too much time on your hands, drop me a line
.
Currently, they're mostly only useful for reading the NWN files (or converting them into human-readable formats), not writing them back. As such, they're maybe not as useful to module builders as niv's tools.
They do, however, also support later BioWare games. And I'm still proud of my NWScript bytecode disassembler, which can even create graphs (with graphviz)
![:smile: :smile:](https://forums.beamdog.com/resources/emoji/smile.png)
I'm always looking for contributors, too. So if you have too much time on your hands, drop me a line
![:tongue: :tongue:](https://forums.beamdog.com/resources/emoji/tongue.png)
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