Request: fix the following scripts
Plok
Member Posts: 106
I'm hacking the PRC into a state where I can at least build the damned thing for EE with this compiler and it's throwing up a bunch of warnings inside NWN's scripts.
The following functions all have default arguments that are different in the prototype and implementation:
x2_inc_switches.nss - SetExecutedScriptReturnValue (please, please, please fix this one it's 99% of the warnings)
x0_i0_anims.nss - AnimActionPlayRandomGreeting
x2_inc_cutscenep.nss - CutClearAllActions
x2_inc_cutscenep.nss - CutKnockdown
x2_inc_cutscenep.nss - CutDeath
If you could fix these that would make looking through my terminal windows a heck of a lot easier.
--EDIT--
Just remembered you have a ticket system. I've submitted a ticket at https://support.baldursgate.com/issues/36483
The following functions all have default arguments that are different in the prototype and implementation:
x2_inc_switches.nss - SetExecutedScriptReturnValue (please, please, please fix this one it's 99% of the warnings)
x0_i0_anims.nss - AnimActionPlayRandomGreeting
x2_inc_cutscenep.nss - CutClearAllActions
x2_inc_cutscenep.nss - CutKnockdown
x2_inc_cutscenep.nss - CutDeath
If you could fix these that would make looking through my terminal windows a heck of a lot easier.
--EDIT--
Just remembered you have a ticket system. I've submitted a ticket at https://support.baldursgate.com/issues/36483
Post edited by Plok on
2