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Help for players new to old school RPG's

Me and some friends are looking to get this game but have never played these old school style RPG's. Does this game have a tutorial or is there a way to learn about things like alignments, classes and other features related to this style of game. I try to read the forums but so much of what is said goes right over my head, seems to be a place for veterans only.
So if there is anyplace i can go for help that would be great.

Comments

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BGEE will have a new tutorial, if the screenshots are anything to go by
  • PippaPPippaP Member Posts: 13
    I looked around the web to see if I could find a site to help answer your question, but there's so much out there.

    I have been playing CRPG's since they first became popular and have been hooked ever since. IMHO, the best examples of CRPG's are the Baldur's Gate series, Planescape, Ultima series and Fallout series. While combat plays a significant role, interaction with the world around the player, including NPC's and character development is often of more importance. Understanding of D&D rules is helpful for those that enjoy that aspect of CRPG's, that was never my forte. However, while all the intricacies may seem complicated, such as alignments, I can only tell you, to jump in with both feet and enjoy. With different character selections and selecting different behaviors, these games are very re-playable.

    It's kinda fun to listen to your characters complain about the other members of your party when one is "good" and the other "evil" and their alignments mix like oil and water. Skill & character development as your XP increases is a great deal of fun.

    While I'm sure there are a lot of veterans here, particularly because of the re-issue of one of the best CRPG's in the genre's history there are also many here who haven't enjoyed this type of game before.

    Take a look at the manuals. The gamefaq.com site has AD&D rules faq, a discussion of character development and bunch of other tools to help. But, again, just jump in and enjoy and if you don't care for the way your character and party are progressing then change your game-play choices 'til you find a style that suits you and remember that strong arm tactics aren't always the best. Do have fun and reading the forums and the experiences other gamers are having makes it all that much more enjoyable.

  • drsahldrsahl Member Posts: 65
    edited November 2012
    You should be ok.. one of my great experiences with games for me was the trial and error phase (that goes for quite alot of games, new and old alike) that being said.. you could read the wonderful manuals..
  • PippaPPippaP Member Posts: 13
    There is also a "Help for new players" thread I just saw that you might find helpful.
  • SenashSenash Member Posts: 405
    After your first playthrough you will most likely have that feeling that you should have done some things differently. But that's a good thing, for you will be encouraged to do another playthrough :)
  • DuronDuron Member Posts: 137
    edited November 2012
    Simply put, this is a computer version of a pen and paper Dungeon and dragons adventure game. Well, one story in the D&D game that is limited only by your imagination (naturally, here you are limited by the story of programers). BG is made by AD&D version of D&D so reading manuals about it can help a lot. Just by reading Players handbook (AD&D version) should help you get started.

    But don't worry, my first EVER interraction with D&D universe was by BG1 and I got to learn the game mechanic quite early, tutorial explains a lot of things to help you at start. It is as you progress that becomes more of a problem, learning right party combinations, correct spells, positioning etc.

    Only thing you need to really know before you start is preferable statistics for your character.
    Fighters require Strenght and Constitution
    Rangers and rogues Dexterity and Constitution
    Clerics/druids Wisdom (Strenght / Dex / Con) depending on type of cleric you're playing
    Mages Inteligence (Constitution useful)
    Bards and Paladins Charisma

    Those are primary statistics for the classes that you should keep higher then the rest of stats for the type of character you'll be playing.

    As for classes, what I wrote are the basic classes in the game, and there are a lot of variation's of the basic classes. Overall Fighters are front man of the group, rangers mostly ranged type of fighters, rogues combination of the two that work as thugs would, Clerics/druids are a type of spellcasters that are mostly buffing the party and can be strong frontman if you play them like that, Mages are spellcasters focused mostly on debuffing and damage spells, but are weak as hell in front lines. Bards are... well special sort of buffers. They are combo of all the above in a way but don't excell in anything. Paladins are mostly Fighters with some clerical powers (like I said all classes have some sort of variation, which is well explained at start when you are deciding what to play)

    As for Alignement, it is devided into 9 categories as it is explained in D&D books, since first to now 5th incoming edition.

    I'll now write (and copy paste) walls of text that should explain each of the nine alignements... UF... here we go :) :

    LAWFUL GOOD:
    A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.

    Lawful good is the best alignment you can be when it comes to combination of honor and compassion.

    Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

    While strict in their prosecution of law and order, characters of lawful good alignment follow these precepts to improve the common weal. Certain freedoms must, of course, be sacrificed in order to bring order; but truth is of highest value, and life and beauty of great importance. The benefits of this society are to be brought to all. Creatures of lawful good alignment view the cosmos with varying degrees of lawfulness or desire for good. The are convinced that order and law are absolutely necessary to assure good, and that good is best defined as whatever brings the most benefit to the greater number of decent, thinking creatures and the least woe to the rest.
    These characters have a strong moral character. Truth, honor, and the welfare of others is all-important. They are convinced that order and laws are absolutely necessary to assure that goodness prevails. Lawful good beings will not want to lie or cheat anyone, good or evil. They will not stand for treachery and will not let obviously dishonorable people use their own honor against them, if they can help it. They will obey the laws and customs of the area that they are in, but will attempt to find legal loopholes to disobey a law which is clearly evil or unjust.
    Lawful good is the philosophy that goodness is best achieved through law and order. It is a philosophy of altruistic collectivism. This philosophy holds that people should behave altruistically and put the needs of the group ahead of individual desires. Lawful good can also be associated with rule utilitarianism and ethical altruism.
    Lawful good philosophers generally maintain that there is metaphysical order in the multiverse and thus may support doctrines of hard determinism, predeterminism, fatalism, predestination, and/or necessitarianism. They may believe in fate or destiny. They tend to be moral objectivists, holding that values exist in the external world independently of and external to our comprehension of them; that they can be found and known; and that they must be used as principles for human judgments and conduct.
    The ideal government for this alignment is an authoritarian state with codified laws supporting a social order in which altruism is rewarded and radical egoism is punished. Lawful good beings want the power of the state to be used for the benefit of all. Rehabilitative justice is used to reform criminals and evil-doers.

    Well known lawful good characters from film or literature include: Luke Skywalker (Star Wars), Mister Spock (Star Trek), Hermione Granger (Harry Potter), and Superman (DC Comics).

    NEUTRAL GOOD:
    A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.

    Neutral good is the best alignment you can be if you want to be doing what is good without bias for or against order.

    Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Neutral good is the philosophy that goodness should be advanced by using whatever means provide the most benefit. It is a philosophy of altruistic consequentialism. This philosophy holds that people should behave altruistically and balance the needs of the collective as a whole and the needs of the individuals making up the collective. Neutral good can also be associated with act utilitarianism and ethical altruism.
    Neutral good philosophers generally maintain that there is metaphysical balance in the multiverse and thus may support doctrines of soft determinism, pragmatism, conventionalism, and/or instrumentalism. They may believe in free will or choice. They could also embrace skepticism or suspend judgment on philosophical issues. They tend to be moral relativists, holding that values differ from society to society, from person to person; that they are conditioned by the peculiarities of the society in which they arise; that they are not universally applicable at all times or in all places; and that they are correct or incorrect, desirable or undesirable only relative to whether or not they conform to a common norm or to common acceptance.
    The ideal government for this alignment is any social order in which altruism is rewarded and radical egoism is punished. Neutral good beings want the power of the state to be used for the benefit of all without sacrificing individual freedom. Rehabilitative justice is used to reform criminals and evil-doers.

    Well known neutral good characters from film or literature include: Captain James T. Kirk (Star Trek), Gandalf the Grey (Lord of the Rings), Harry Potter (Harry Potter), and Spiderman (Marvel Comics).

    CHAOTIC GOOD:
    A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

    Chaotic good is the best alignment you can be if you act as having a combined good heart with a free spirit.

    Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    While creatures of this alignment view freedom and the randomness of actions as ultimate truths, they likewise place value on life and the welfare of each individual. Respect for individualism is also great. By promoting the philosophy of chaotic good, characters of this alignments seek to spread their values throughout the world.These characters are basically good, but tend to be selfish and maybe a bit greedy. They tend to hold personal freedom and welfare above anything else. The chaotic good dislikes confining laws, self-discipline, and they distrust authority.
    Chaotic good is the philosophy that goodness is best achieved through the freedom of individuals to act independently. It is a philosophy of altruistic individualism. This philosophy holds that people should behave altruistically and that society exists for the sake of its individual members. Chaotic good can also be associated with preference utilitarianism, ethical altruism, altruistic hedonism, and various forms of existentialism.
    Chaotic good philosophers generally maintain that there is metaphysical chaos in the multiverse and thus may support doctrines of indeterminism, casualism, tychism, and/or accidentalism. They may believe that fortune or chance determine all outcomes. They tend to be moral subjectivists, holding that values are expressions of emotions, attitudes, reactions, feelings, thoughts, wishes, and desires, and have no independent objective or external reality or reference in the real world.
    The ideal government for this alignment is an minimalist state supporting a social order in which altruism is rewarded and radical egoism is punished. Chaotic good beings believe that the best way to advance benefit for all is by allowing the most freedom possible. Rehabilitative justice is used to reform criminals and evil-doers.

    Well known chaotic good characters from film or literature include: Han Solo (Star Wars), Batman (DC Comics), Fred and George Weasley (Harry Potter), and Robin Hood.

    LAWFUL NEUTRAL:
    A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
    Lawful neutral is the best alignment you can be if you are reliable and honorable without being a zealot.
    Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
    Lawful neutral is the philosophy that law and order are desirable ends in and of themselves. It is a philosophy of pure equitistic collectivism. This philosophy holds that the best way for all beings to pursue a rational self-interest is within the framework of a strong social order. By putting the needs of the state or social order ahead of individual desires, each being can advance the self-interest of the collective as a whole. Lawful neutral can also be associated with ethical equitism and natural law philosophies. As the philosophical "average" of altruism and egoism, equitism holds that harm to others should be minimized when advancing the self and that harm to the self should be minimized when advancing others.
    Lawful neutral philosophers generally maintain that there is metaphysical order in the multiverse and thus may support doctrines of hard determinism, predeterminism, fatalism, predestination, and/or necessitarianism. They may believe in fate or destiny. They tend to be moral objectivists, holding that values exist in the external world independently of and external to our comprehension of them; that they can be found and known; and that they must be used as principles for human judgments and conduct.
    The ideal government for this alignment is an authoritarian state with codified laws supporting a social order. Whether the social order supports altruistic actions or egoistic actions is of no concern to the followers of this alignment. Lawful neutral beings want the power of the state to be used to maintain the social order. Any form of justice that maintains the social order is desirable.

    Well known lawful neutral characters from film or literature include: Judge Dredd (Comics), Sergeant Friday (Dragnet television show), Percy Weasley (Harry Potter), and Cornelius Fudge (Harry Potter).

    TRUE NEUTRAL:
    A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.
    Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
    Neutral is the best alignment you can be if you act naturally, without prejudice or compulsion.
    Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    When it comes down to it... just think... What would a bear do? :)

    The "true" neutral looks upon all other alignments as facets of the system of many things. Thus, each aspect--evil and good, chaos and law--of things must be retained in balance to maintain the status quo; for things as they are cannot be improved upon except temporarily, and even then but superficially. Nature will prevail and keep things as they were meant to be, provided the "wheel" surrounding the hub of nature does not become unbalanced due to the work of unnatural forces--such as human and other intelligent creatures interfering with what is meant to be. Absolute, or true, neutral creatures view everything which exists as an integral, necessary part or function of the entire cosmos
    True neutrals are offended by those who are opinionated or bigoted. A "hell-fire and brimstone" lawful good priest is just as offensive as a neutral evil racial supremacist in their eyes. They do not necessarily strive for philosophical balance. In fact, they may avoid philosophical considerations altogether. A true neutral may take up the cause of his nation, not because he necessarily feels obligated to do so, but because it just makes sense to support the group that protects your way of life. True neutrals tend to believe in lex talionis forms of justice.
    True neutral is the philosophy that harmony and freedom are both important in society and that altruism and egoism are both legitimate ends. It is a philosophy of pure equitistic consequentialism. This philosophy holds that people should pursue a rational self-interest while balancing the needs of the state or social order with the freedom of individuals to pursue their own agenda. True neutral can also be associated with ethical equitism and skepticism. As the philosophical "average" of altruism and egoism, equitism holds that harm to others should be minimized when advancing the self and that harm to the self should be minimized when advancing others.
    True neutral philosophers generally maintain that there is metaphysical balance in the multiverse and thus may support doctrines of soft determinism, pragmatism, conventionalism, and/or instrumentalism. They may believe in free will or choice. They could also embrace skepticism or suspend judgment on philosophical issues. They tend to be moral relativists, holding that values differ from society to society, from person to person; that they are conditioned by the peculiarities of the society in which they arise; that they are not universally applicable at all times or in all places; and that they are correct or incorrect, desirable or undesirable only relative to whether or not they conform to a common norm or to common acceptance.
    The ideal government for this alignment is any social order that balances the needs of the state and the individual and allows beings to pursue their own interests as long as they do not violate the rights of others. True neutral beings want the benefits of the social order to be applied equally to all. Any form of justice that is fair and impartial is desirable.

    Well known true neutral characters from film or literature include: The Watchers (Marvel Comics), Horace Slughorn (Harry Potter), and Tom Bombadil (Lord of the Rings).

    CHAOTIC NEUTRAL:
    A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
    Chaotic neutral is the best alignment you can be if your goal is true freedom from both society's restrictions and a do-gooder's zeal.
    Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
    Above respect for life and good, or disregard for life and promotion of evil, the chaotic neutral places randomness and disorder. Good and evil are complimentary balance arms. Neither are preferred, nor must either prevail, for ultimate chaos would then suffer. This view of the cosmos holds that absolute freedom is necessary. Whether the individual exercising such freedom chooses to do good or evil is of no concern. After all, life itself is law and order, so death is a desirable end. Therefore, life can only be justified as a tool by which order is combated, and in the end it too will pass into entropy.
    Chaotic neutral characters like to indulge in everything. This is the insurgent, the con-man, gambler, and high roller; the uncommitted freebooter seeking nothing more than self-gratification. This type of character will at least consider doing anything if they can find enjoyment or amusement.
    Chaotic neutrals can also be completely random and unpredictable. They may shift allegiances at a moment's notice, or remain with a leader for years. The chaotic neutral character feels that there is no plan at all for the universe. Things just happen. They tend to believe in luck and chance, rather than fate or destiny. They don't care what happens to others, yet will not necessarily go out of their way to harm others. If someone stands in the way of their happiness, they may kill that individual or move on to something else. Their priorities tend to change as they experience new things in life. They may even appear to adhere to another alignment for some length of time, only to switch at an inappropriate moment. They can be the worst tricksters, conning people, not for gain, but for sheer amusement. The chaotic neutral may not be driven by fame or wealth, but may only take actions just to see what happens.
    Chaotic neutral is the philosophy that the pursuit of liberty and freedom is a desirable end in and of itself. It is a philosophy of pure equitistic individualism. This philosophy holds that the best way for all beings to pursue a rational self-interest is in a society devoid of social order. By putting the needs of the individual ahead of the needs of the state or social order, each being can advance its own self-interest with a minimum of interference from others. Chaotic neutral can also be associated with ethical equitism, ethical hedonism, and various forms of existentialism. As the philosophical "average" of altruism and egoism, equitism holds that harm to others should be minimized when advancing the self and that harm to the self should be minimized when advancing others.
    Chaotic neutral philosophers generally maintain that there is metaphysical chaos in the multiverse and thus may support doctrines of indeterminism, casualism, tychism, and/or accidentalism. They may believe that fortune or chance determine all outcomes. They tend to be moral subjectivists, holding that values are expressions of emotions, attitudes, reactions, feelings, thoughts, wishes, and desires, and have no independent objective or external reality or reference in the real world.
    The ideal government for this alignment is an minimalist state or anarchy supporting a social order in which they are allowed maximum freedom. Whether the social order supports altruistic actions or egoistic actions is of no concern to the followers of this alignment. Chaotic neutral beings want the power of the state to be as weak as possible, or preferably, non-existent. Chaotic neutrals generally support justice systems that allow maximum freedom for individuals to pursue their own personal agendas.

    Well known chaotic neutral characters from film or literature include: Captain Jack Sparrow (Pirates of the Caribbean), Q (Star Trek), Peeves the Poltergeist (Harry Potter), and Conan the Barbarian.

    LAWFUL EVIL:
    A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.
    This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
    Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
    Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.
    Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.
    Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.
    Creatures of this alignments are great respecters of laws and strict order, but life, beauty, truth, freedom, and the like are held as valueless, or at least scorned. By adhering to stringent discipline, those of lawful evil alignments hope to impose their yoke upon the world. Obviously, all order is not good, nor are all laws beneficial. Lawful evil creatures consider order as the means by which each group is properly placed in the cosmos, from the lowest to the highest, strongest first, weakest last. Good is seen as an excuse to promote the mediocrity of the whole and suppress the better and more capable, while lawful evilness allows each group to structure itself and fix its place as compared to others, serving the stronger, but being served by the weaker.
    Lawful evil is the philosophy that the self is best advanced through the apparatus of the state. It is a philosophy of egoistic collectivism. This philosophy holds that people should behave egoistically and that the state exists to elevate the worthy to positions of power. Lawful evil can also be associated with rule egoism, universal ethical egoism, and social darwinism.
    Lawful evil philosophers generally maintain that there is metaphysical order in the multiverse and thus may support doctrines of hard determinism, predeterminism, fatalism, predestination, and/or necessitarianism. They may believe in fate or destiny. They tend to be moral objectivists, holding that values exist in the external world independently of and external to our comprehension of them; that they can be found and known; and that they must be used as principles for human judgments and conduct.
    The ideal government for this alignment is an authoritarian state with codified laws supporting a social order in which radical egoism is rewarded and altruism is punished. Lawful evil beings want the power of the state to be used for the benefit of the self. Retributive justice is used to punish those who threaten the social order.

    Well known lawful evil characters from film or literature include: Darth Vader (Star Wars), Magneto (Marvel Comics), Dolores Umbridge (Harry Potter)

    NEUTRAL EVIL:
    A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.
    Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
    Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.
    Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.
    The neutral evil creature views law and chaos as unnecessary considerations, for pure evil is all-in-all. Either might be used, but both are disdained as foolish clutter useless in eventually bringing maximum evilness to the world. Similar to the neutral good alignment, that of neutral evil holds that neither groups nor individuals have great meaning. This ethos holds that seeking to promote weal for all actually brings woe to the truly deserving. Natural forces which are meant to cull out the weak and stupid are artificially suppressed by so-called good, and the fittest are wrongfully held back, so whatever means are expedient can be used by te powerful to gain and maintain their dominance, without concern for anything.
    Neutral evil is the philosophy that the self is best advanced by using whatever means necessary. It is a philosophy of egoistic consequentialism. This philosophy holds that people should behave egoistically and embrace any social order that allows them to gain the most power. Neutral evil can also be associated with act egoism, personal ethical egoism, and social darwinism.
    Neutral evil philosophers generally maintain that there is metaphysical balance in the multiverse and thus may support doctrines of soft determinism, pragmatism, conventionalism, and/or instrumentalism. They may believe in free will or choice. They could also embrace skepticism or suspend judgment on philosophical issues. They tend to be moral relativists, holding that values differ from society to society, from person to person; that they are conditioned by the peculiarities of the society in which they arise; that they are not universally applicable at all times or in all places; and that they are correct or incorrect, desirable or undesirable only relative to whether or not they conform to a common norm or to common acceptance.
    The ideal government for this alignment is any social order in which radical egoism is rewarded and altruism is punished. Neutral evil beings will try to secure the most power for themselves and will use the power of the state to accomplish this or the act against the state, if more power can be gained in this manner. Retributive justice is favored by neutral evil beings.

    Well known neutral evil characters from film or literature include: Emperor Palpatine (Star Wars), Khan Noonien Singh (Star Trek), Saruman (Lord of the Rings), Peter Pettigrew (Harry Potter), and Lex Luthor (DC Comics).

    CHAOTIC EVIL:
    A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
    Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.
    Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.
    Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
    The major precepts of this alignment are freedom, randomness, and woe. Laws and order, kindness, and good deeds are disdained. Life has no value. By promoting chaos and evil, those of this alignment hope to bring themselves to positions of power, glory, and prestige in a system ruled by individual caprice and their own whim.
    Chaotic evil is the philosophy that the self is best advanced through the freedom to act independently. It is a philosophy of egoistic individualism. This philosophy holds that people should behave egoistically and that society exists for the sake of its individual members. Chaotic evil can also be associated with egoistic hedonism, individual ethical egoism, and social darwinism. Political and ethical nihilism also feature heavily in chaotic evil thought.
    Chaotic evil philosophers generally maintain that there is metaphysical chaos in the multiverse and thus may support doctrines of indeterminism, casualism, tychism, and/or accidentalism. They may believe that fortune or chance determine all outcomes. They tend to be moral subjectivists, holding that values are expressions of emotions, attitudes, reactions, feelings, thoughts, wishes, and desires, and have no independent objective or external reality or reference in the real world.
    The ideal government for this alignment is an minimalist state or anarchy supporting a social order in which radical egoism is rewarded and altruism is punished. Chaotic evil beings believe that the best way to advance themselves is by securing the most freedom to act as possible. Retributive justice is used to punish those who act against the chaotic evil.

    Well known chaotic evil characters from film or literature include: Gollum (Lord of the Rings), The Joker (DC Comics), Lord Voldemort (Harry Potter), and Lore [Data's twin brother] (Star Trek).


    I hope this wall of text helps you if with nothing else then to decide which alignement is for you in the BG game. :)
  • TheSaviourTheSaviour Member Posts: 4
    @Duron wow thanks for the information, covered nearly most of what I could learn without experience :D
  • KirkorKirkor Member Posts: 700
    You have manuals


    There will be a new ingame tutorial:
    http://baldursgate.com/images/media/screenshots_nov22/screen23.png

    And you should learn most of the things by reading stuff at the beggining (while creating your character and while walking around first location).
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    This spoiler-free guide is great BTW: http://www.pocketplane.net/volothamp/bgguide.htm
  • patbakerpatbaker Member Posts: 21
    go for the manuals boo go for the manuals
  • CalmarCalmar Member Posts: 688
    Back in the early 2000s when I played BG I the first time, I had no clue about anything. You can learn it as you play. The only important thing to know beforehand is, I think, that you may have to roll numerous times to get a good number of ability points at character creation.
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