Suggested Archer Builds?
ABadCaseOfTheFunzies
Member Posts: 17
I just recently got this game and after a little experimenting, I find that I want to do an archer.
It was easy enough to decide on being an elf, and I've found oddly that Elf Archers roll extremely high on stats, holding my record rolls in both Baldur's Gate 1 and 2 at 97 and 95, the 97 having been hilariously my very first character. Where I'm unsure is everything else, because every time I start, the archer just feels underwhelming. I spec to grandmaster in longbows right off the bat, but then have to dredge to the assassin near the end of the tutorial just to get one, and that usually involves a lot of not fun gameplay watching my character miss again, and again, and again. I considered going for shortbows, but that Comp Longbow has that nice damage bonus and I feel an archer should hit hard and relatively fast. I saw something mentioning that late game the only viable option is crossbows, is that true? If so I'll just scrap any plans of playing an archer and maybe try that Dwarven Defender I made that got a 00 strength roll.
Also I returned Baldur's Gate 1, so no I can't start there and work forward, I tried to play it twice, both times got effortlessly killed by the guy outside that inn who casts Horror on you every time, and decided if the games not going to do anything to inform me of wtf I'm expected to do, it's not worth my time or money. So everything should be purely based on starting from BG2.
It was easy enough to decide on being an elf, and I've found oddly that Elf Archers roll extremely high on stats, holding my record rolls in both Baldur's Gate 1 and 2 at 97 and 95, the 97 having been hilariously my very first character. Where I'm unsure is everything else, because every time I start, the archer just feels underwhelming. I spec to grandmaster in longbows right off the bat, but then have to dredge to the assassin near the end of the tutorial just to get one, and that usually involves a lot of not fun gameplay watching my character miss again, and again, and again. I considered going for shortbows, but that Comp Longbow has that nice damage bonus and I feel an archer should hit hard and relatively fast. I saw something mentioning that late game the only viable option is crossbows, is that true? If so I'll just scrap any plans of playing an archer and maybe try that Dwarven Defender I made that got a 00 strength roll.
Also I returned Baldur's Gate 1, so no I can't start there and work forward, I tried to play it twice, both times got effortlessly killed by the guy outside that inn who casts Horror on you every time, and decided if the games not going to do anything to inform me of wtf I'm expected to do, it's not worth my time or money. So everything should be purely based on starting from BG2.
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Comments
If you still want to stick with longbows, you can pick one up almost immediately in the room with the Sewage Golem.
a bit of a tangent, but DAMN that is some terrible game design. I really am starting to see areas where these games get off just by nostalgia and having been better than other games of the time. But for a game like this to, without any warning make longbows useless late game is really dumb. If I'd never gone to these forums, I'd have struggled my way forward and probably hit an insurmountable wall that could not be crossed by the nature of my characters spec's. There should be viable options for ALL areas of the game in every, single weapon type. No mods required.
and if one is so essential, what's the name of the bow with the best late game utility and effectiveness? And to ensure minimal spoilers, maybe the related quest name too?
Firetooth is a Xbow that creates it's own +4 bolts much the same way as above. Added bonus is in ToB it can be further upgraded to +5!
Sling of Everard creates it's own sling bullets that count as +5 for what they can hit.
Tansheron's Bow is available sooner than Gesen's and shoots +3 unlimited special arrows.
Due to my archers being GM in longbows I'm doing a fresh one, so far I rolled a 95 for stats, and I allocated them thusly:
Str: 16
Dex: 19
Con: 16
Int: 12
Wis: 14
Chr: 18
Would you change anything? I like rolling my party leader high in charisma, since their the leader and roleplay wise, should be the one doing the convincing.
Also, say I went 18 strength, would the extra two levels still affect carry weight?
Also, gotta vent...
I SKIPPED A FREAKIN 97 x.x been rolling for a half hour since just begging to get it again, had never seen above 95 roll in BG2 and now I hate myself for tapping a tad too rapidly x.x
Literally facepalmed so hard the smack was louder than my music...
Also funny, my Strength rolled a 18/01... thanks game
But that's good to know, I figured fighter was melee focused builds only.
So revised my stats are;
Str: 16
Dex: 19
Con: 16
Int: 18
Wis: 18
Chr: 10
Although part of me is thinking to go 14/14 in Int and Wis and just roll the 18 chr so I don't need to carry a ring. I can't imagine those stats being particularly useful on an archer. I'm going to GM shortbows, should I put the last slot to the fighting style you automatically get, or do any of the fighting styles affect bows in a positive way?
Also I chose Vampires as the racial enemy, actually just discovered that list had a scroll bar... But from the posts I've glanced over, vampires seem to be a regular threat, so I figured they'd be a good choice to get a bonus against.
I've only so far really completed Irenicus's dungeon with a sorcerer, any tips for killing the guy in the black armor without a overpowered mage? Also those nymphs say to get their acorns off a certain dude, I ran into him on my first playthrough but no matter how hard I look I can't seem to find him again, where is he hiding?
The thing is, as an archer your hit rate is gonna be aces no matter what weapon you use. Hitting things isn't gonna be a problem.
The key to killing as an archer is stacking more damage per shot or more shots per round. Crossbows have the best ammo for dealing extra damage per shot, but crossbows are stuck at 1 attack per round, so most crossbows suck. Shortbows and Longbows don't get as much damage per shot, but they both naturally get 2 attacks per round. Because the archer kit bonus will already be stacking a lot of damage per shot, extra attacks per round are typically a higher priority.
Arguably the best bow/crossbow in the game is Tuigan Shortbow, which is available in one of the very first places you visit after escaping Irenicus' dungeon and which an archer can equip and just leave untouched for the entire rest of the saga. What makes it so great is it gets an extra attack per round by default, so three (plus your bonus attack from grandmastery, plus your bonus attack from leveling up, so five attacks per round once you reach level 13).
For the most minimal-spoiler advice on finding it, explore the Copper Coronet very thoroughly when you first get there. You can't miss it. In addition, since Tuigan Shortbow is a Shortbow, you can also get Gesen Shortbow later in the game to hit the enemies that Tuigan can't. Shortbow proficiency is really the only one you need.
For the rest of your proficiency points, I like to get a backup weapon in case I get cornered in melee range. Quarterstaves are actually pretty solid and there's not much competition for them among NPCs. The same is true of Halberds. Get whatever, as you'll just be firing a shortbow 99% of the time.
After that, the class kind of plays itself. Load up on arrows, (there's a quiver with unlimited ammunition on the top floor of Watcher's Keep that is a huge quality-of-life improvement for the Archer, IMO). Activate Called Shot against bosses. Just keep shooting. The formulaic style of play is honestly perhaps the biggest criticism of the class, as it really just boils down to see enemy / shoot enemy.
Which makes it great for people like me who want to keep micromanagement to a minimum, honestly.
I don't mind a much more simplified playstyle, it's my first playthrough other than doing the tutorial with a few different classes, and I really didn't want to be like all those videos I see where they walk into a boss room, and cast a buff, and another buff, and another, and another and another and another twelve more to boot before ANYTHING HAPPENS. It just looks so boring because when the fight actually happens they crush without taking damage and I'm like "Gee, that sure was an intense fight /s". By contrast, I fought that guy in the Coronet Who gets in your face, and I landed my killing shot with 3 HP left, and I'd genuinely been "Oh shit'ing" since like half way through the fight. It actually was pretty intense not knowing if I'd get the winning roll, that was a fun fight.
It's kind of why I decided not to go with a Sorcerer. It was soooo easy, I killed everything in the whole intro and never had a threat, I bet even as a noob, I could solo the beginning dungeon with some crafty spell placement (I.e. Horror > Kill anything not running away > kill the rest).
One issue I have with IE games, and it’s a minor one, is that one big advantage of longbows over shortbows is negate by the game engine/rules: range. That is huge in PnP, at least in V1 and V2.