Apologies for double-post, I have accidentally typed enter before inserting all necessary options. Edit: Couldn't delete the failed double-post so I ninja moved it to another category.
I don't have a clear answer to this one. I used to play a lot on Normal, difficulty as a teenager (Very rarely switching to Novice). One reason being is that, well I was young and couldn't take big challenges, and two is that I always played this game for the story. In the last couple of years when I replayed the game I was switching between Core Rules and Hard.
Core. I always found the higher difficulties to be "fake hard" - doubling enemy damage done to you etc. Which is not to say it's not hard, because it is, only it's a cheap way of making things more difficult. I'd rather the enemy worked together and cheesed spell combinations and item use - like with the Tactics or SCS mods - to seriously ruin my day on a higher difficulty setting.
Core Rules. Anything higher seems like artificially increasing the difficulty, rather than including meaningful elements to challenge me.
In Baldur's Gate 2, I typically set it to "Normal" though. High damage spells and attacks makes chunking far too common for my liking, and I usually play underlevelled fighter-type characters with only a single arcane and divine caster in the party, usually delegated to supporting roles, so I need all the help I can get :P
First time I went through BG2, I was a mage, and contingency/summoning/time stop abusing just made everything far too easy, no matter what difficulty the game was on. So now I play fighters, downplay my mages a lot, and reduce the difficulty to normal. Oddly enough, that made things far more difficult for me, but I loved it much more than my first playthrough.
Maybe I should try a mage again, but just keep certain spells off limits.
Core rules is what is usually play on, also i try to use diffrent ways to defeat enemies in each playthrough just for the sake of varity and not doing the same thing evry time i play :-)
Hard and Insane difficulties aren't really "hard and insane" opponents. Simply because it's the typical lazy BioWare way to balance off games - make them do more damage! It's useless, I see no reason to play on them.
In your previous topic I said normal but I meant Core rules since my Dads mate DM's our pen and paper campaign with using the standard rules I guess I'm better suited to this setting but like I said, once I play through it once I'll restart upping the difficulty .
Sometimes I will switch back to normal to get full health, depends on what I feel like doing at the time, but I always play from a combat standpoint at core.
Only 1 vote for novice? I guess I'm a newb! Oh well, I only played BG2 and Shadows of Amn, so I am going to be going at this blindly my first playthrough. Will ramp up difficulty on my next game (which probably won't be that long after my first game).
Only 1 vote for novice? I guess I'm a newb! Oh well, I only played BG2 and Shadows of Amn, so I am going to be going at this blindly my first playthrough. Will ramp up difficulty on my next game (which probably won't be that long after my first game).
You are lucky in a sense. Back in the day Baldurs Gate vanilla actually gave you less experience if you played on the easiest difficulty. BG2 changed that.
Normally I do normal, but I think I'm gonna do Novice here. I play RPG's for the story, not the gameplay and battles so I want that to be as easy as possible without having to cheat right away, lol.
I don't like when computers *cheat* to increase the difficulty. I play on core with sword coast stratagems, which increases difficulty by making AI smart rather than granting them enforced scripts.
I feel it is much more difficult than Vanilla insane though... Fighting a demi-lich that uses a timestop followed by 3 skulltraps in CC is a pain... or rather, nigh impossible.
Personally I prefer Core Rules. Next time I'm going to try stepping up my difficulty with better save/load discipline - not reloading when I fail to copy a spell, for example.
I'd do the same with thievery if there were a more moderate intermediate penalty when you get caught stealing (paying a fine to guards/being kicked out of the store/etc) before everyone and their mom just goes all-out hostile on you.
I think core rules are the pure essence of that game. Hard or Insane...maybe for a few epic combats who are too much easy and sort. Mulahey for example. It's too easy, so you can play it as insane and make it more amazing.
I like core rules...and as far as 100% HP goes, it ruins my excitement. Hitting 100% hp at level up is one of those CHANCE things that make D&D exciting, and should be a rarity worth celebrating. (Same with doing 100% damage or landing a crit)
If Hard and Insane worked by adding new monsters or AI behavior to encounters (it does occasionally, like with the Ascension mod, but mostly not), I would choose one of those. What it does instead feels like its just letting the enemy cheat, which is more annoying than fun.
Comments
Edit: Couldn't delete the failed double-post so I ninja moved it to another category.
In Baldur's Gate 2, I typically set it to "Normal" though. High damage spells and attacks makes chunking far too common for my liking, and I usually play underlevelled fighter-type characters with only a single arcane and divine caster in the party, usually delegated to supporting roles, so I need all the help I can get :P
First time I went through BG2, I was a mage, and contingency/summoning/time stop abusing just made everything far too easy, no matter what difficulty the game was on. So now I play fighters, downplay my mages a lot, and reduce the difficulty to normal. Oddly enough, that made things far more difficult for me, but I loved it much more than my first playthrough.
Maybe I should try a mage again, but just keep certain spells off limits.
Why 100% HP ? Because the ame focus heavily on combat, and, unlike PNP RPG, the DM cannot adapt encounters to the strenghts and weaknesses of a party.
In your previous topic I said normal but I meant Core rules since my Dads mate DM's our pen and paper campaign with using the standard rules I guess I'm better suited to this setting but like I said, once I play through it once I'll restart upping the difficulty
I've done 1 insane playthrough, but double damage feels too fake hard. Exploding Aeries all over the place...
I feel it is much more difficult than Vanilla insane though... Fighting a demi-lich that uses a timestop followed by 3 skulltraps in CC is a pain... or rather, nigh impossible.
I'd do the same with thievery if there were a more moderate intermediate penalty when you get caught stealing (paying a fine to guards/being kicked out of the store/etc) before everyone and their mom just goes all-out hostile on you.
If Hard and Insane worked by adding new monsters or AI behavior to encounters (it does occasionally, like with the Ascension mod, but mostly not), I would choose one of those. What it does instead feels like its just letting the enemy cheat, which is more annoying than fun.