Henchmen still not attacking monsters in HotU...
![1130210](https://forums.beamdog.com/uploads/userpics/55H3NXNTWZHR/nQBLGHIX1IV69.jpg)
I'm a little disappointed this hasn't been fixed already. I was really expecting this to be spot on when the official release of the game came about.
I'm on the Maker's Island. The companions I'm with are Nathyrra and Valen Shadowbreath.
Nathyrra stands around casting magic like a buffoon, then just stands there. I'm attacking two golems in the dungeon, and Valen is just standing around in an attack stance not doing anything.
This is annoying because I'm a spellcaster class, and I can't defeat anything. I actually took a hiatus from this game because of this very issue. It's really upsetting that there's still problems in this area. Graphical improvements are fine, and they look really cool.
But what about the stuff that doesn't work?
I'm on the Maker's Island. The companions I'm with are Nathyrra and Valen Shadowbreath.
Nathyrra stands around casting magic like a buffoon, then just stands there. I'm attacking two golems in the dungeon, and Valen is just standing around in an attack stance not doing anything.
This is annoying because I'm a spellcaster class, and I can't defeat anything. I actually took a hiatus from this game because of this very issue. It's really upsetting that there's still problems in this area. Graphical improvements are fine, and they look really cool.
But what about the stuff that doesn't work?
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Comments
I know that was an argument against adding FPC after I said I'm not against its addition, but this isn't a great reason to call for FPC.
Henchmen attack
I know this isn't what you're asking about, but did you try using this keystroke sequence to get them to attack?
-JFK
-JFK
Not too big a deal, I was able to win anyway, at first I thought it might be a new bug but then found this thread. I don't have a saved game to send in though.
In fact, later, in the final battle when she was supposed to attack me or my BBoD sometimes she just quit and hang back for the rest of the battle. I can remember seeing the same odd behavior ages ago from Desther in the OC - I had lured him out into a hallway in Helm's Hold filled with traps and after springing a bunch he suddenly stopped - he stayed hostile but just stopped chasing me and didn't attack anymore.
I assume this issue is known of already so I won't submit a bug report but maybe this note can somehow help.
PS: perhaps move this thread to tech support. and no i didn't try the patch hak referenced above by @jglvz256 .
I was fighting Gulnan (the yuan-ti) and Tomi got killed, so after the battle I went back to the temple only to find he wasn't there. I explored and used debug mode to discover that he was still in the chamber where I killed Gulnan. When I went to find him, I eventually discovered him standing against one wall and in fighting stance, as though he was trying to run right through the wall to attack something. He wouldn't respond to any attempts to talk and would not respond to any commands, including DM-mode commands which should have forced him to jump to another area.
After trying everything else, I eventually used DM kill, hoping that he'd respawn but he didn't. I had to reload my last save (fortunately, not all that far back) to get him back.