Variables on Conversations...
Mermut
Member Posts: 44
One of the nice upgrades NWN2 had that NWN1 did not, was the ability to have conversation branches to check and set variables on characters without the need for specific scripts.
It would be wonderful if such functionality could be added to the NWN:EE toolset.
It would be wonderful if such functionality could be added to the NWN:EE toolset.
4
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