I'm leaning towards a multiclass, possibly mage/thief, for when I play campaign co-op with a friend who is new to BG. For single player I'll probably go with the blackguard at least for a while.
My experiments with multi-classing ended up failry badly, so unless it's a Prestige class, I always stick with a specific kit. But multiclassing itself is a very interesting approach, just have to do it right. I always lacked D&D experience for that, sadly.
I'm always deeply divided. I *think* I'll go multi figther/thief for my first game. I've also debated going for a base thief or an assassin. In the end though, I feel that BG2 is better for dual and some kits, as they take some time to get off ground and really shine (whioch is natural I suppose, as kits were only designed for use in BG2).
My experiments with multi-classing ended up failry badly, so unless it's a Prestige class, I always stick with a specific kit. But multiclassing itself is a very interesting approach, just have to do it right. I always lacked D&D experience for that, sadly.
Multi-classing is easy, it's dual-classing that is more tricky (and more tedious IMHO...)
Depends on the character I have in mind though this time I am going to do an evil playthrough with blackguard as it is the new shiny, and I have never done one.
I generally either play kit or dual class, hardly ever multi-class. Even though I know multi-class is very powerful, I think it's kinda unnecessary. I'd rather excel at my role as arcane caster or melee frontliner than try and combine the two roles, since we get 6 NPC slots, nobody has to fill more than one role.
I generally either play kit or dual class, hardly ever multi-class. Even though I know multi-class is very powerful, I think it's kinda unnecessary. I'd rather excel at my role as arcane caster or melee frontliner than try and combine the two roles, since we get 6 NPC slots, nobody has to fill more than one role.
I like the idea of a multi-class fighter/mage because it can really play like a class quite different from either a fighter or straight mage and there is a good synergy from the two classes
At the first few levels you're basically just a fighter who can cast Identify before resting, but at higher levels, a fighter/mage can use all those great self-buff spells (many of which can *only* be cast on the caster, so you can't just have your pure class Mage cast these on a Fighter) and become a truly awesome magic-enhanced melee fighter.
It's true you don't get as many high level spells as a pure class mage, but you don't need to, I would usually take another mage (e.g. Edwin) in my party anyway who can cast most of the AoE/disabling spells, and focus my fighter/mage primarily on self-buffs and touch/short-range spells. Also, you don't get Grand Mastery like a straight fighter, but you can put the proficiency points saved from there into dual-wielding instead and, for example, gain up to 2 extra attacks that way, if using certain magic weapons in BG2. Also the elf +1THACO for bows and (currently *all*) swords helps here too, if going for an elf (which is my personal preference).
I just started BG2 last week and I made a elf multi-class fighter mage thief and honestly he's just way to powerful, can cast invisible 4 times a day + thaco of warrior + backstab x 3 + pickpocketing and more...
I happen to be going multi-class for my first run, although not necessarily because I prefer that all the time (I don't). I'm just doing it because the first BG1 game I ever completed twelve years ago was with a half-elf Fighter-Mage, and I didn't use the class very well. So I felt it would be fun to go back to it after all these years and try to play that multi F-M really well, and get the most I can out of it, for the type of playstyle I prefer. But anyway, I enjoy the whole great big spectrum of classes and kits. I like variety. I never play two games the same when it comes to PC classes/kits and parties.
I am one of nature's dilettantes; I always multiclass, and in systems where multiclassing isn't possible, I always play a generalist capable of at least two primary roles.
Ideally I'd have a kit as well, because that's another layer of customisation, which is nice, but unless they fixed it, BG doesn't support kits in multiclasses.
Sorcerer ofc:) Later I will definetly try Blackguard,and thinking about Archer too. I just love the special little things kits have. I would try a Fighter/Sorcerer if I could...
I happen to be going multi-class for my first run, although not necessarily because I prefer that all the time (I don't). I'm just doing it because the first BG1 game I ever completed twelve years ago was with a half-elf Fighter-Mage, and I didn't use the class very well. So I felt it would be fun to go back to it after all these years and try to play that multi F-M really well, and get the most I can out of it, for the type of playstyle I prefer. But anyway, I enjoy the whole great big spectrum of classes and kits. I like variety. I never play two games the same when it comes to PC classes/kits and parties.
Same here. I've never completed the game. Any of you guy knows if we can dual class kits?
Yes, you can. However humans only, and dual-class characters may not use kits for their second class. They have to start out with a kit and dual to a general class.
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I'll most likely go Paladin then Cavalier in BG2:EE.
But at the same time I'll create a chaotic neutral thief and play them both chapter by chapter.
At the first few levels you're basically just a fighter who can cast Identify before resting, but at higher levels, a fighter/mage can use all those great self-buff spells (many of which can *only* be cast on the caster, so you can't just have your pure class Mage cast these on a Fighter) and become a truly awesome magic-enhanced melee fighter.
It's true you don't get as many high level spells as a pure class mage, but you don't need to, I would usually take another mage (e.g. Edwin) in my party anyway who can cast most of the AoE/disabling spells, and focus my fighter/mage primarily on self-buffs and touch/short-range spells. Also, you don't get Grand Mastery like a straight fighter, but you can put the proficiency points saved from there into dual-wielding instead and, for example, gain up to 2 extra attacks that way, if using certain magic weapons in BG2. Also the elf +1THACO for bows and (currently *all*) swords helps here too, if going for an elf (which is my personal preference).
Ideally I'd have a kit as well, because that's another layer of customisation, which is nice, but unless they fixed it, BG doesn't support kits in multiclasses.
I would try a Fighter/Sorcerer if I could...