How to use iprp_matcost.2da properly?
krynnmeridia
Member Posts: 14
This has been something that's stumped me for years. It also applies to iprp_qualcost.2da.
So I change the cost values in iprp_matcost.2da. Here's an example:
, where Gold was set at 0 by default.
So I dump the .2da into my override folder, yet when I change the material of an item in the toolset, it doesn't make a difference. I stick the same .2da into a .hak file and put that .hak at the top of my load order, and it still doesn't affect anything.
I have also tried using decimal values between 0 and 1 to modify the cost, and that didn't cause any changes either.
How do I use this properly? I don't want the materials to do anything besides affect the cost of items.
So I change the cost values in iprp_matcost.2da. Here's an example:
, where Gold was set at 0 by default.
So I dump the .2da into my override folder, yet when I change the material of an item in the toolset, it doesn't make a difference. I stick the same .2da into a .hak file and put that .hak at the top of my load order, and it still doesn't affect anything.
I have also tried using decimal values between 0 and 1 to modify the cost, and that didn't cause any changes either.
How do I use this properly? I don't want the materials to do anything besides affect the cost of items.
0
Comments
Update forgot you have to change
ItemPropDef.2da
make the material from **** to .1 or something that you like. I have mine at .5
@Valgav, it is actually a float. The only number that needs to be an integer in iprp_matcost.2da is the first number column, which is just numbering which material it is.
TR