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Mod suggestion for the 3rd Cloakwood map

LoldrupLoldrup Member Posts: 206
On the third Cloakwood map, when/if you kill Laskal (who is just across the bridge), all statically positioned animals on the map should go red and start walking towards CHARNAME's position - for some nice, challenging 'Tower Defence' style game play :)

http://www.forgottenwars.com/bg1/ar1600.htm

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