Question on high level spell mechanics
ManBearPig
Member Posts: 34
I tried searching past posts and didn’t find anything and I apologize if this is answered somewhere else. Are there any plans to change the mechanics of some of the more useless higher level spells? Some I always wondered about were the Bigby’s line, disintegrate/flesh-to-stone destroying loot, that kind of thing. Obviously a question geared more towards a baldur’s gate 2 enhanced edition but I’m still curious.
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Comments
With the Bigby's line, the spells always looked very nice but were almost always pointless to use. The saves were just about always made and even if they weren't the result wasn't really worth the time or the spell slot.