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Neverwinter Nights
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Builders - Toolset
Development build 8168...How do you work on an unpacked module?
PaddyMaxson
Member
Posts:
28
April 2018
in
Builders - Toolset
Per the title? This is a pretty exciting feature but I can't see how you do it!
0
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FinalStand
Member
Posts:
87
April 2018
In live stream, he said you had to make a directory with mod name but without .mod.
I haven't tried it.
1
PaddyMaxson
Member
Posts:
28
April 2018
Well, but how do I unpack it though? Open it and then grab the temp folder? I know there is an unpacker script already got using got on version control but it feels like there should be an "unpack copy" option
1
virusman
Member, Developer
Posts:
173
April 2018
Yeah, just copy temp0 and rename it.
2
PaddyMaxson
Member
Posts:
28
April 2018
To answer my own question, the below will also unpack modules:
https://sourceforge.net/projects/nwntools/files/ModPacker/Version 1.0.0/
2
virusman
Member, Developer
Posts:
173
April 2018
You can also use nwhak to open/extract modules.
2
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I haven't tried it.
https://sourceforge.net/projects/nwntools/files/ModPacker/Version 1.0.0/