How does the Stalker stealth progression work?
Oxford_Guy
Member Posts: 3,729
I was curious to see how the Stalker stealth progression worked, so I rolled up a Dex 19 elf Stalker (in BGT-Weidu), which starts with 65% stealth, I then used Shadowkeeper to give him enough XP to level-up to level 2, and was surprised to find he had 71% stealth on levelling. I'm thinking that perhaps you actually get +5% per level (is this capped at all BTW?), but where did the extra 1% come from?
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I have a problem.
I'm playing a human stalker with DEX 18.
I started with a 45 % of stealth skill now i'm at level 2 and i have 58%
Is it right? I don't think.
stealth ofc means the average of hide in shadows and move silently.
The "%" are not percentages, just numbers. And even they would cap at 100, "%" still wouldnt make sense, because for example lockpicking never succeeds if too low.
Still very possible with a thief. And very, very deadly.
This number is correct ( stalkers get +20 bonus on stealth)
In PnP locks and trap disarming really is success % equal to your skill but you can never have more then a 95% success chance for any skill, and can't even place points to raise a skill (after race and dex mods) higher then 95 until level 10+. Certain well made locks or traps reduced your effective success chance by so much, so going over 95 did have benefit, but on the other hand, if you failed, you could never reattempt to disarm or unlock that particular lock or trap. (unless you somehow gained an additional level during the dungeon).
Hiding while in a shadow (your character is darkened) is equivalent to hiding in the lowest light level, so if you duck into a shadow and hide, anything above 50% has a decent chance of working per attempt)