Few suggestions for modders
Zintoki
Member Posts: 3
-Add reload resources button(maybe command in game?)
Now whenever we tweak model, we must restart whole game or toolset to see changes. Modern engines like Unity show changes immediately.
-Add tint textures support
Now there are just 3 or 4 colors of items(weapons, shields) but they have unique .mdls and many of them also unique textures. If you add tint texture(like NWN2) you can delete 2/3 assets of whole game! and also give us oportunity to make many more versions of items. This can reduce draw calls.
Old PLT textures are just in greyscales and tinted with one color(or texture), but if you replace PLT textures with diffuse+tint texture, you can have multicolored textures(for colored eyes for example).
Now whenever we tweak model, we must restart whole game or toolset to see changes. Modern engines like Unity show changes immediately.
-Add tint textures support
Now there are just 3 or 4 colors of items(weapons, shields) but they have unique .mdls and many of them also unique textures. If you add tint texture(like NWN2) you can delete 2/3 assets of whole game! and also give us oportunity to make many more versions of items. This can reduce draw calls.
Old PLT textures are just in greyscales and tinted with one color(or texture), but if you replace PLT textures with diffuse+tint texture, you can have multicolored textures(for colored eyes for example).
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