Can you please add this one function from nwnx :)
dTd
Member Posts: 182
NWNX_Creature_SetCorpseDecayTime this would solve all my issues
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The profiling in NWNX only lets me measure how long something would take to execute in the context of a NWN server running NWNX. There's no way of doing this in the context of bog-standard NWN that I'm aware of.
Advanced script profiling is a very niche request, that is already handled well by external tools. It seems a bit wasteful to spend resources there.
If you were profiling *graphics* on the client, such as a custom shader, then that's a whole different thing - though there are still external tools for that.