Universal Additions?
Jidokwon
Member Posts: 405
Specifically, I'm wondering how I can make an *item* with the toolset and have the ability to spawn it into any module with the debug commands. I've tried exporting the Blueprint for Items. This apparently exports the UTI file as an ERF file into the ERF Folder. Not sure what to do next, I copied the file into the Override Folder. Then, in game, I opened the debug commands and typed dm_spawnitem (name). It says success, but doesn't actually spawn the item into the game. Any suggestions are appreciated.
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Edit: The capital G didn't work, either. I know that this was possible to do in NWN2, but I'd be *really* surprised if in this day of age that it isn't possible to do with NWN. In an "Enhanced" version, this should really be a pretty simple thing to do. I was rather hoping that I'd be able make any number of universal custom items to do this with, as a pretty large portion of custom modules have scripts that make importing items fairly tedious. Also, down the road as I get more experience, I was kind of hoping to make a few of my own henchmen to do the same thing with.
In testing I made an item in the toolset with a resref of testme. Saved the test module. Then copied the testme.uti file to the override directory. Loaded up a save game and went into debugmode and spawned the item.
Make sure your uti file is in the right override directory. I put my testme.uti in My Documents/Neverwinter Nights/override