Create Random Generated Monster Via Script
Buddywarrior
Member Posts: 62
I don't believe we can 'create' from nothing, but could we copy a CR1 creature into the game and 'upgrade' it to a CR5? I'm not seeing anything in the lexicon that would allow me to level up a monster that way, but if that's basically what I wanted to do, how would I go about doing that?
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It takes the fun out of playing the game if I know exactly what's coming at me, hence why I want to randomize it a bit.
As the Lexicon explains, you have to start from a default package, and do no package tweaks of any kind other than via this function. I find the easiest way is to create a level 1 template with the desired appearance for the class in question using the Creature Wizard.
You can freely modify stats and other attributes that aren't specified in the package, such as monster abilities or creature inventory.