Stone of Recall mod request

If this has already happened, please delete this. I can't find it if it does.
The Stone of Recall is used in NWN to teleport you back to certain areas and keep your place on the quest at the same time. Perhaps we can obtain one for BGII as well? Maybe we even have to set up where the "safe place" is for that part of the portal.
It would also be a good one to base a quest on.
The Stone of Recall is used in NWN to teleport you back to certain areas and keep your place on the quest at the same time. Perhaps we can obtain one for BGII as well? Maybe we even have to set up where the "safe place" is for that part of the portal.
It would also be a good one to base a quest on.
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I am something of an inventory nutbar in some respects. I've certain things I try and teach others like "Try to always sell your stuff at the same place as you never know if you'll want it again later" or "First thing, grab every available gem bag and scroll case you can find at the merchants as soon as you're out in the world". After that, the game gets more immersive as you don't have to trek back often. However, there are several looooong quests where even 2 treks might be necessary.
Edit: and of course, I would recommend that the portal be placed near a familiar merchant.
C:CreateItem("bag31")
Assuming the console is enabled of course
As to inventory control, I could teach lessons in it. One container I think should be more available near the beginning is for Ranged bolts, arrows and the like. ...typing this inspired a question:
Is there a mod with a container for quest items. I'm not talking about quest items that actually can be used, but a container specifically for all items that are only related to a quest? Yes, I even collect those. Books? I just find a handy bookshelf and store them all there after quest completion. I store those in the scroll cases so there is already a specific container for them then unload later.
btw, thanks for all the feedback so far. Finally, an intelligent forum. I also play Eternal, the card game, and there is such a lack of intellect trying to discuss that game with people it often just galls me to be there. Don't get me wrong, the game is excellent(best CCG out there), it's the people on their forums who tick me off(and some of those are intelligent too, they just avoid the forums like I do). btw, Eternal is the most generous ftp game out there and you'll actually only pay real money to support it when you don't have to.
To some extent the "pocket plane" in TOB serves this purpose.
But, the drawback is that the game becomes less immersive.
I didn't realise for years and years you could use the pocket plane mid dungeon, still had to chance resting where I was.
Now I'm not a no reload kind of player, so if I was attacked I'd reload.
But that still doesn't break the feeling that you are taking a risk whereas the pocket plane takes me out of the game.
I sympathise with your feelings about inventory management, but for myself, I enjoy messing around trying to figure out how to carry as much of the loot as possible, having to decide which things to leave, who can carry what weight wise.
For me it's actually an aspect of "gameplay", just as slogging back through Durlag's is if I need to resurrect someone, exiting WK and resting/selling outside ect.
https://forums.beamdog.com/discussion/18108/mod-more-style-for-mages-v1-55/p1
Have you tried resting under Sanctuary spell? It's not 100% but improves your chances of not getting attacked. I don't know if that was intended or not.
I tend to put my main inventory manager in the middle of the pack of 6. They get the scroll cases devoted to papers, notes, etc. while one each(depending on how many I have) with each spellcaster for spells. I also put the gem bags on same one in the middle as well as bags of holding. I keep them on the main character(if leader) and when full, transfer to the middle. That one in the middle gets the "next" str. enhancer after the fighters get them(usually the third one) for weight management as well.