Custom Parties and Reform
Volatile
Member Posts: 81
In Baldur's Gate 1 EE you can create a party of your choice - ie.: fighter, mage, thief, cleric -, and leave a couple or more slots free to pick up story NPCs along the way, which IMHO is the best way to play it.
Also, you can REFORM and have your custom party members wait for your return somewhere if for whatever reason you wish to open up more slots temporarily which is awesome, too. They seem to stay put.
In Baldur's Gate 2 EE it doesn't seem to be the case. I searched the forum and somebody said custom party members disappear. I haven't personally tested it yet, tho. Is it a bug? Has it been fixed already?
Also, you can REFORM and have your custom party members wait for your return somewhere if for whatever reason you wish to open up more slots temporarily which is awesome, too. They seem to stay put.
In Baldur's Gate 2 EE it doesn't seem to be the case. I searched the forum and somebody said custom party members disappear. I haven't personally tested it yet, tho. Is it a bug? Has it been fixed already?
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Comments
See Vasculio's post here: https://forums.beamdog.com/discussion/comment/459467/#Comment_459467
Download the file(s) at the bottom of the post and place them in the override folder. Your custom players will then ask where they should go once you dismiss them, instead of just leaving.