[Request] Item Flags
Boaster
Member Posts: 622
We need some Flags for weapon/armor modifiers that allow Modders to determine whether the effect takes place before, at the same time, or after certain other modifiers.
Flag #1: Before, During, or After Level modifiers.
Flag #2: Before, During, or After Damage Roll.
Flag 1 is described in this thread: http://forum.baldursgate.com/discussion/29/attacks-per-round-item-bonus#latest
Flag 2 is described in this thread: http://forum.baldursgate.com/discussion/526/request-weapon-effects-striking-damage#latest
The consequences of not changing these, is that Item "Effects" remain limited or flawed.
Bear in mind, this is sort of a "re-post" of these feature requests, but I've consolidated the two into this one thread.
Flag #1: Before, During, or After Level modifiers.
Flag #2: Before, During, or After Damage Roll.
Flag 1 is described in this thread: http://forum.baldursgate.com/discussion/29/attacks-per-round-item-bonus#latest
Level 7 Warrior
Item sets Attacks per Round to 1.
Actual Attacks per Round is 1½.
Flag 2 is described in this thread: http://forum.baldursgate.com/discussion/526/request-weapon-effects-striking-damage#latest
Presently, all weapon effects apply after damage rolls are calculated. The same would apply if you wanted an item that would ignore up to 2 AC of the target. A modifier would have to be added to an Attack to reduce AC by 2 (plus 2 AC) and have a temporary duration on it. And again, AC would be reduced after the attack and the following attacks in the next, say 6 seconds (per duration of the modifier), would hit the target easier. And even so, with an item modifying AC by 2, it could be temporarily stacked.
The consequences of not changing these, is that Item "Effects" remain limited or flawed.
Bear in mind, this is sort of a "re-post" of these feature requests, but I've consolidated the two into this one thread.
5
Comments
Or just continue using the older un-enhanced edition. :P