Quick query regarding implementation of edited .2das!
Roarthing
Member Posts: 3
Hello!
I've just recently got back into NWN1 and am building a small PW for a few real life friends.
I'm quite inexperienced with scripts and custom content, but trusty lilac soul has helped me develop my NWScript writing.
I'm now attempting to make a few small adjusts to the game rules but seem to be having a problem.
Example; I want Rangers to not be able to cast any spells.
I've used a .2da editor (Excimer's) to edit the classes.2da and have changed the Ranger's SpellGain Table to **** as an example, and turned SpellCaster to 0. I've then saved this as classes.2da and placed that .2da file into my Overide folder.
When I load up the game - Rangers still have spells?
Am I missing a crucial step.
SECONDLY;
Once (if??) I get this sorted, is there is a way to build these .2da changes into a module/PW without having to make the players use a Hak / place the same files in their overide?
Many thanks,
Roarthing
I've just recently got back into NWN1 and am building a small PW for a few real life friends.
I'm quite inexperienced with scripts and custom content, but trusty lilac soul has helped me develop my NWScript writing.
I'm now attempting to make a few small adjusts to the game rules but seem to be having a problem.
Example; I want Rangers to not be able to cast any spells.
I've used a .2da editor (Excimer's) to edit the classes.2da and have changed the Ranger's SpellGain Table to **** as an example, and turned SpellCaster to 0. I've then saved this as classes.2da and placed that .2da file into my Overide folder.
When I load up the game - Rangers still have spells?
Am I missing a crucial step.
SECONDLY;
Once (if??) I get this sorted, is there is a way to build these .2da changes into a module/PW without having to make the players use a Hak / place the same files in their overide?
Many thanks,
Roarthing
0
Comments
Stupid mistake. There seems to be two NWN Directories, and I was using the wrong Override Folder. Idiot :slight_smile:
Second point however;
Is there a method of attaching .2da changes to a PW server without players needing to have the file in their own overides / a hak pak?
Thanks!
Why? It is part of the core rules of D&D that rangers have a limited spell ability.
Once (if??) I get this sorted, is there is a way to build these .2da changes into a module/PW without having to make the players use a Hak / place the same files in their overide?
Alas, there is no psychic version of NwN. You have to get the information into it somehow and hak files are the way to do it. What have you got against a simple hak file anyway?
TR
One of the most brilliant design features of Dungeons & Dragons since the very beginning (1974) is that every Dungeon Master is free to alter the rules to fit their particular gameworld.
For example, a Swords & Sorcery world (e.g. Conan, Kull, etc.) has a need for a ranger-type character who works on the edge of civilization, hunting down their enemies. This character could be called a borderer, a forester, a commando, or ... someone who ranges, i.e. a ranger. The ranger class with it's mix of stealth and combat combined with favored enemies is a great fit were it not for the spells. So in that kind of world, spellcasting fighters are not appropriate whereas stealthy monster-hunters most certainly are.
However, the key point here is that a creator doesn't have to have anything against rangers per se to want to implement a ranger class without spells.
And most importantly, he or she doesn't need to justify their desire to anyone at all. Do we ask anyone why they wish to add new races? After all, aren't the existing set of races enough? Do we ask anyone why they wish to add new classes? Don't we have enough classes as is? Of course not. Hardly anyone, if anyone at all bothers to ask why.
Then why in the world ask why someone wants to disable spellcasting from rangers? Why imply that there's something wrong to do so? So what if it's part of the core rules?
The Dungeon Master (DM) or in this case, NWN Modder has the complete freedom as well as the encouragement from E. Gary Gygax and Dave Arneson -- the very creators of this game -- to change the rules as they see fit. If you don't like a particular set of house rules or custom content, then don't play that module or persistent world. Just don't go raining on someone else' parade.
However, to say questions like this cannot be asked is rather silly, especially in the context. Roarthing had already said that he figured out his issue with getting rangers to not cast spells in that it was a minor error on his part. dTd was making a small joke, and Tarot just wanted to know the reason why he wanted to change them from core rules. While they may have been implying it was wrong, I don't see why they shouldn't be allowed to ask him why he wants to make the change.
So what happens in an encounter where the engine expects the PC to have spell use but that spell use has been withdrawn?
TR
All creatures on the creature list had a CR of 3. So as far as that is concern no one creature tougher than any other.
Also, if I'm honest, I doubt the engine considers Rangers too much stronger than fighters due to their spellcasting; Ao knows that ranger's spells are rather garbage anyway, with the best I've seen being Greater Magic Fang and Blade Thirst. No barkskin... No bulls strength...
TR
Recently I had changed bard spells for something to follow a more ad&d style progression and it worked fine with override, gaining higher level slots at epic levels. So I think if you just changed the values in the ranger's spell gain (or is it spell known?) progression 2da then you should be able to make it so they never get spells.
Far too often in the D&D and related communities (NWN, Baldur's Gate, IWD, etc.) I see folks rushing to harshly judge house rules and DM's preferences. Judgment and bigotry is what shuts down discussions and discourages newcomers to communities. Not only that, but such imposing of views flies directly in the face of what the rules actually say. (For an example of how a community collapsed into a cesspool of bigotry and hypocrisy, take a look at dragonsfoot.org post-Gygagax.)
So yes, it was inaccurate of me to say "don't ask such questions" when I meant to say "don't ask loaded questions".
It isn't used by custom XP systems that don't rely on the engine calculations