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Need more functions for deconstructing effects.

ShadowMShadowM Member Posts: 573
edited June 2018 in Builders - Scripting
Are we going to get more functions similar to itemproperties for effects or are we stuck with tag to build our own construct system/deconstruct system?
GetItemPropertyParam1
GetItemPropertyParam1Value
GetItemPropertyCostTableValue

For example how would I get the effect bonus/penalty amount from any EffectSavingThrowIncrease / EffectSavingThrowDecrease with different SAVING_THROW_TYPE_ (example SAVING_THROW_TYPE_FEAR,SAVING_THROW_TYPE_POISON)

I can do this with item property but not effects.

like
GetEffectSubType2
GetEffectParam1Value
pscythesippelmcProleric
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