Need more functions for deconstructing effects.
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Are we going to get more functions similar to itemproperties for effects or are we stuck with tag to build our own construct system/deconstruct system?
GetItemPropertyParam1
GetItemPropertyParam1Value
GetItemPropertyCostTableValue
For example how would I get the effect bonus/penalty amount from any EffectSavingThrowIncrease / EffectSavingThrowDecrease with different SAVING_THROW_TYPE_ (example SAVING_THROW_TYPE_FEAR,SAVING_THROW_TYPE_POISON)
I can do this with item property but not effects.
like
GetEffectSubType2
GetEffectParam1Value
GetItemPropertyParam1
GetItemPropertyParam1Value
GetItemPropertyCostTableValue
For example how would I get the effect bonus/penalty amount from any EffectSavingThrowIncrease / EffectSavingThrowDecrease with different SAVING_THROW_TYPE_ (example SAVING_THROW_TYPE_FEAR,SAVING_THROW_TYPE_POISON)
I can do this with item property but not effects.
like
GetEffectSubType2
GetEffectParam1Value
3