No rhino beetle in the Forest of Wyrms
SpiffyMcBang
Member Posts: 160
I could only find one topic on this, and it was pretty old, so I'm making a new one rather than resurrecting that one.
Short version is, the rhino beetle isn't spawning. I disarmed most of the traps (including the one where the trigger is), and I know the coordinates. I didn't know about the rhino beetle until I looked up what to do with the spider eggs, by which point I had cleared all of the cave with the dragon and the cultists.
I know sometimes bugs mean sending a save file to Beamdog so they can fix something. Am I at that point or is there something else I should do? I saw the sticky post about Redmine, but I don't know if I can say I'm reproducing something that isn't happening.
Short version is, the rhino beetle isn't spawning. I disarmed most of the traps (including the one where the trigger is), and I know the coordinates. I didn't know about the rhino beetle until I looked up what to do with the spider eggs, by which point I had cleared all of the cave with the dragon and the cultists.
I know sometimes bugs mean sending a save file to Beamdog so they can fix something. Am I at that point or is there something else I should do? I saw the sticky post about Redmine, but I don't know if I can say I'm reproducing something that isn't happening.
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Comments
To the OP, just make sure you really march around a bit in that small NW cave, take your time.
And maybe (not sure if this is relevant but it seemed to help) make sure the party is all together, don't leave anybody behind near the start of the short passageway.
1) go to My Documents/Baldur's Gate - Enhanced Edition/Baldur.lua
2) open it with text editor and add
SetPrivateProfileString('Program Options','Debug Mode','1')
3) start the game, go to the cave and press CTRL+space
4) copy paste this in and hit enter
C:SetGlobal("spriteisdeadBDGiantSpid1","global",1); C:SetGlobal("BD_POINT6","BD0114",0)
5) try walking over the trigger again
I changed the text editor, brought up debug mode, c/p'd that second string, and nothing changed. I tried leaving the cave and c/ping it again, nothing changed. I'm assuming that when I hit enter and the string appears in the chat box, I've done it correctly.
My whole group is stomping around that spot; at this point they've probably touched the coordinate trigger a dozen times each.
Aerakar, what do you mean by 'wait a bit'? Did you spend a long time actively marching, or did your group just sit there and then, voila, the rhino beetle appeared?
Edit: I found out about the rhino beetle because I was looking up what to do with the spider eggs. Right now I have five eggs (I think that's all of them), one on each party member except Dynaheir. Previously I had all of them in the bag of holding. Is there anything known about if it's better to spread them out or stack them up on one person to improve the spawn chance of the rhino beetle?
You mentioned you killed all the spiders, did one of them drop a lootable spider leg? There is a unique spider that spawns with the last group, and I've seen some people reporting that it either fails to appear, or drop its leg.
Can you reload and try everything again from before you go down the passage to the NW cave?
Sorry I can't be more exact to help, but it was so random. One playthrough it appears, next it didn't, reloaded then it did, ect.
I may be parsing your comment a little too hard, but you said 'hitting the trigger and killing the spiders'... it shouldn't be necessary to hit the trigger before the spiders die, right? I lured them out and didn't go in until I could safely disarm the trap.
...I'll try to reload an old game, but even if it works I can't imagine it's worth doing the entire cultist cave and the dragon again.
Edit: My closest save is the start of the chapter. I rely mostly on quick saves. Bleh.
https://drive.google.com/file/d/132tCnBl8VhiMh8IJsyigAzXQXnLVGSSe/view?usp=sharing