Useful information related to SetObjectVisualTransform and NWN model size / D&D size.
ShadowM
Member Posts: 573
I done some testing SetObjectVisualTransform related to sizing of BD/bioware models in relation to D&D sizes
and found this break down get you in the ballpark of adjusting Creature models. I hope you find it useful in a scripting and CC way. Your millage may very, but should get you into the ballpark.
SetObjectVisualTransform related to creature & PC model sizing and D&D sizes.
-1 size .80
-2 size .60
-3 size .40
-4 size .20
+1 size 1.5
+2 size 2.5
+3 size 3.5
+4 size 4.5
and found this break down get you in the ballpark of adjusting Creature models. I hope you find it useful in a scripting and CC way. Your millage may very, but should get you into the ballpark.
SetObjectVisualTransform related to creature & PC model sizing and D&D sizes.
-1 size .80
-2 size .60
-3 size .40
-4 size .20
+1 size 1.5
+2 size 2.5
+3 size 3.5
+4 size 4.5
6
Comments
SetObjectVisualTransform(GetObjectByTag("object_tag"), OBJECT_VISUAL_TRANSFORM_SCALE, 2.0);
to double the placeable's size(use 0.5 instead of 2.0 to halve it). Similarly you can rotate/translate it as desired. Not sure about VFX but easy to test out.
SetObjectVisualTransform(GetObjectByTag("x3_plc_mist"), OBJECT_VISUAL_TRANSFORM_SCALE, 2.0);
put down the mist placable nearby and go in and step into the trigger. I tested it and it does not come out very well the white center enlarges like crazy if you get up to 3x or more size increase.
Though you might be able to get away with big if you had something placed in the middle of the bright white area to cover it.
Not going crazy on the size is working well for what I need. I can place less placeables to cover the area I want and the fog/mist spreads out better. I also noticed I needed to lower the height of them to -.50 or some variation of that.