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Permanently Raising/Lowering Ability Scores

Is this possible to do in a Single Player module without forcing a player to use NWNCX?

Comments

  • ShadooowShadooow Member Posts: 402
    It isn't. And NWNCX is not available for NWN:EE and it won't be...
  • SquidgetSquidget Member Posts: 15
    Not "base" scores, but you can put modifications onto properties on a PC's creature hide and they're effectively permanent for single player. If the +12 ability cap is a concern, you can raise it through scripting now with SetAbilityBonusLimit().

    This won't work for feat requirements, but will work for most everything else.
  • JediMindTrixJediMindTrix Member Posts: 305
    ` SetAbilityBonusLimit().` nice. ty
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