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SetObjectVisualTransform Bug or Engine Limitation?

drillerdriller Member Posts: 17
If you apply SetObjectVisualTransform to an object out of the PCs visual range(45m), the effect isn't applied unless the PC breaks sight and re-enters the drawing range of the object.

You can't for example spawn monsters off screen and scale them and then have PC round the corner and see them as scaled, no effect is applied, unless as noted above the player breaks sight and then runs back and the engine redraws them.

Comments

  • SquidgetSquidget Member Posts: 15
    Submitted as a bug here. https://support.baldursgate.com/issues/37544#change-218917 Feel free to add any additional info you have.
  • JediMindTrixJediMindTrix Member Posts: 305
    This is probably the same reason you can't use Flesh to Stone to make NPC statue's because once they're drawn, and you leave and come back, they're no longer frozen, and instead breathe (and it's discomforting to watch sometimes)
  • BalanorBalanor Member Posts: 176
    It also seems likely related to the problem that changing a dynamic model's bodypart in view of a PC will oftentimes result in the PC seeing the gnome/elf/human/etc model appear headless, limbless, or sometimes as just a floating cloak. It would be really, really nice to see this addressed.
  • shadguyshadguy Member Posts: 154
    Folks, can you add those comments to the Redmine ticket listed by Squidget? BeamDog may just need to kick the server to tell it to inform the client when appearance details change so it doesn't wait for a refresh. Or somesuch.

    -Dave
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