I'm curious about the content creation on nwnee, specifically when creating new models that use the brand new specular/normal shader and then run them on the game. Is there any updated guide on this?
Also i'm unaware of which plugins or formats i have to deal with. Usually for modelling i work with maya would like to stick to it rather than using some other piece of software such as blender or 3dMax.
Also i'm interested on editing and modifying existing models. For example, let's say i want to edit the city tileset and add to it some normal map or even add more detailed geometry . Is the some documentation about this? Also, since the game is 15 years old, what are the engine limits about content?