Darkness Over Daggerford Questions (May contain spoilers)
BelgarathMTH
Member Posts: 5,653
Should I import an 8th level character with full gear to play this, or create a new one with nothing? It makes a huge difference in how the game plays. An 8th level character would normally have some pretty good gear and a moderate amount of gold to work with, but if you start a new character in the game, you start with nothing.
That doesn't feel right for a mod that wants you to start at level 8, and apparently doesn't take away any gear you bring with you. (Which Hordes of the Underdark did, and explained it in the story, and immediately let you know you were expected to start over and find new gear, a lot of which is provided immediately.)
I'm a bit at a loss about how to start this. I have a level 8 wizard from the OC with nothing better than +1 items, a level 8 wizard from Saga of Aielund with extremely powerful wizard items, such as a cross bow that shoots unlimited magic missiles, or I can start with a new level 8 wizard who has nothing.
I wish there was a little more guidance in game about it.
That doesn't feel right for a mod that wants you to start at level 8, and apparently doesn't take away any gear you bring with you. (Which Hordes of the Underdark did, and explained it in the story, and immediately let you know you were expected to start over and find new gear, a lot of which is provided immediately.)
I'm a bit at a loss about how to start this. I have a level 8 wizard from the OC with nothing better than +1 items, a level 8 wizard from Saga of Aielund with extremely powerful wizard items, such as a cross bow that shoots unlimited magic missiles, or I can start with a new level 8 wizard who has nothing.
I wish there was a little more guidance in game about it.
Post edited by BelgarathMTH on
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Comments
Would it be fair to say that the Darkness Over Daggerford adventure is very heavy roleplay, and very little combat? I'm not sure this is going to be my kind of D&D, because I'm already getting bored.
The art and the voiceovers in the town are very nice, as is the music. But my god, talk, talk, talk, talk, talk; seems like forever.
Can someone link a good walkthrough if I need one?
I was worried about that too when I first tried it. If I might make a suggestion, follow the main plot (Going into the fancy Inn and speaking to a certain NPC), and follow her requests until the city gates are re-opened. There's a lot more combat scenarios mixed in with Conversations once you get to the more open world.
I made the tragic mistake of playing a *terribly* stat'd wizard/rogue, and not knowing I could get both viable party members in my party at the same time, so I had a very very challenging early game. Running through as a barbarian slayer with both party members made combat a lot easier.
The difficulty setting also makes a fairly large difference, as (once again) I found while running my wizard/thief.
Nevermind.