Is this normal?
I was playing around with attempting to make Druid forms viable in combat. Casting either of those spells after changing form, i only get a max bonus of 2 points. Small improvement, but i thought it was something. Then i noticed that if i cast those spells BEFORE changing form, i get whatever bonus i had when i used them on my Druid in his human form. So if my Druid has a strength of 10, and the strength spell raises it to 16, those 6 points are going to be added to whatever form i change to. So if it's a sword spider, i end up with a strength score of 22!
This has to be a bug, all the more because if my Druid has a base strength of say 16, so the strength spell can only raise it by 2 points, only 2 points get added when i change form. So to get those powerful stats as a Druid, i have to have low stats to start with, in order to allow the full bonus from the spell.
BTW, this works with stuff like the Gauntlets of Ogre Power as well, but again only if you allow the bonus from a low strength score. So if you have a warrior with low strength, you can actually get to 25 from wearing those gloves by rolling anything above 7 with the spell.
This all seems very broken. I also noticed some other odd stuff. Like, you can get the bonus from single weapon style as a form, which i guess makes some sense, but if you put a weapon in the second hand slot, you can get that weapon's damage added as an extra attack for the animal's damage, which again i assume it's a bug.
So what gives? I was playing around with EEKeeper, merely to raise levels and experiment with builds, i don't know if it broke something. It's gonna be hard playing a Druid who changes forms often while this exploit is staring you in the face.