Assassin as Scout?
Nem
Member Posts: 51
Would it be possible to create a dwarf assassin for the purpose of backstabbing and removing traps? Or would he be too limited in points to distribute them amongst the 3 key skills?
Thanks!
Thanks!
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I thought about doing an assassin in BG:EE, but i'll probably hold off just because you don't benefit from the higher backstab at these lower levels, unfortunately
I may attempt putting minimal points into hide/move silently and rely on items I suppose. That doesn't sound so bad.
It's a shame dwarves can't be a mage/thief, as I want to play a dwarf, and that combo would be a little more entertaining for me as a stand-alone character.
Thanks for the input!
See the backstab progression multiplier progression chart for theives and assassins here:
http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts#Thieves_and_Bards
BTW the character's Strength damage bonus only gets added *after* the multiplier
That said, you should be fine. Get about 50 points in Hide in Shadows early, supplement it with stealth gear as has been mentioned, and dump the rest into find trap til you hit at least 80.
Opening locks on top of that probably won't happen without aid. Just make sure your mage learns knock and you'll be kosher.
Assassins get a 7x Multiplier.
Stalkers (Ranger kit) can also backstab at a lesser amount than a thief.
Swashbuckler (Thief kit) can't backstab.
Can also make different combination classes that can backstab.
In any case, that makes the whole scout idea a little less useful I suppose. I can't do both, so I'm either going to alert the enemy, or set off a trap.
Maybe a Thief/Mage (invisibility) or Thief/Cleric (find traps spell and sanctuary) really would be the better route for me to take. Hmmm.
Thanks for pointing that out.
Just because the kit exists doesn't mean you have to take it in order to perform in that role.
My options seems to be go full thief and spread my skills evenly between traps, hide, and move silently. Go thief/mage and use invisibility instead of hide/move silently (I've been reading that hide becomes better than invisibility in BG2, so I'm not sure what I'm going to do here yet). Or go thief/cleric and come up with some weird way of dealing with my previous issues (find traps and summons instead of search and remove? sanctuary and hide?).
Decisions!
(1) Assassins do eventually get x7 backstab damage but for BG1 purposes they have the same backstab as a vanilla thief. The distinguishing feature for BG1 is the poison weapon ability (which is great).
(2) Finding traps doesn't instantly expose the thief like attacking does. It gives you the normal time you would have if you failed a hide in shadows check so you can actually scout short distances with hide in shadows. That said, scouting the area is most easily done by having a mage cast invisibility on the assassin and then finding traps.