Modding the CON back into Shapeshifts/polymorphs
Reticent
Member Posts: 122
I understand why Beamdog took the CON out, but as an old-school player I can handle the responsibility of understanding I can accidentally kill my character.
So I've got Near Infinity installed, and as a place to start have found the .spl files for Shapeshift Werewolf/Greater Werewolf.
I don't suppose one of you good souls could point me towards the bits of the file that actually account for the stat modifications?
Thanks!
So I've got Near Infinity installed, and as a place to start have found the .spl files for Shapeshift Werewolf/Greater Werewolf.
I don't suppose one of you good souls could point me towards the bits of the file that actually account for the stat modifications?
Thanks!
0
Comments
You can however replicate them by including them as an effect in the weapon the werewolf shapechange forms use (in the case of BG2 they are CDBRBRP.itm for the werewolf and CDBRBRP2.itm for the greater werewolf). Bear in mind however that its not an increment (like is shown on the screenshot above) but rather it is setting the stat to a given value.
To find these in Near Infinity you can just go into the spell file and then click "melee" - > "create weapon" -> then find the weapon under "resources".