Transferable Plot Items
Dragonfolk2000
Member Posts: 388
I think I want some items gained in one module to potentially unlock quests in other modules. Like if you manage to complete a module without a henchman dying he'll give you a token which can be used to recruit him in a completely separate and unrelated module. Is this sort of thing possible?
0
Comments
The only thing to watch out for is that any custom item models must exist in both modules (normally achieved by using the same haks in both).