Too true @TJ_Hooker. There are more details that nobody so far has spilled, but the main point that he's the bad guy is pretty obvious from right after leaving Candlekeep because you suddenly recocognise the big scary fellow from the intro, and at that point, he wants your "family" dead.
Hardly a spoiler at all really. Unless of course you get this mistaken idea that you will live happily ever after with him? Not likely methinks.
I mentioned this on some other thread, but if you are so new to the BG series that things like 'Sarevok dies' are a spoiler for you, it'd probably be the smart move to just stay away from BG forums altogether. Coming to a forum about a game released well over a decade ago, and filled with quite a number of people who have beaten said game repeatedly, is a bit like the poor guy who watches the first episode of a TV series now into its fifth season and then has the brilliant plan to look that series up on Wikipedia or YouTube.
I only ever played BG1 once, and found the final dungeon getting to sarevok super hard... I was running a mage heavy party and all those skeletons were immune to everything I threw at them....
Mind you... I'm pretty sure this was due to my terribad party. I was playing an unkitted mage, with jaheria and khalid (didn't reliase I could kill him off back then and keep the druid!), Minsc, dynahair and some paladin whos name I forget.
So with only a druid for heals... and 2 mages who couldn't do squat.... yea it was hard.
finally killing sarevok and seeing the credits roll was one of the biggest senses of accomplishment I've ever had in a game, and as much as I enjoyed it, I was glad it was over. Let the credits roll as soon as his corpse hits the ground, that's where this tale finishes and BG2 starts!
while i dont expect new playable content after the end of BG1 i hope they make a better gap beetwen BG1 and 2 with a new ending showing how you end up in that situation in BG2
Of course, you could just defeat everything except Sarevok and then go play the rest of the game. I used to do that a lot, since I found other parts of the game more interesting than the Sarevok quest. I would play right up until I defeated Tomoko and would then go back out to the rest of the game and keep playing.
Personally, I think it would be nice if the game wouldn't end with Sarevok's death. It could be like it is in Oblivion where the game never forces you to stop playing. You can defeat Mehrunes Dagon, but keep playing indefinitly. In the case of Oblivion, I kept playing for 1.5 years after I finished the main quest of the game because there were still so many side quests and respawning dungeons that I could visit.
If such a system is implemented in Baldur's Gate, I think it would make sense to be able to use loot found on Sarevok's corpse and also to leave the Undercity through the other entrance that currently isn't usable.
If such a system is implemented in Baldur's Gate, I think it would make sense to be able to use loot found on Sarevok's corpse and also to leave the Undercity through the other entrance that currently isn't usable.
Problem with that is it would require more content... changes to NPC text, resolution of the iron crisis, etc.
Although bethesda games often allow you to finish the game and continue playing, they are also infamous for not changing the world to suitably... reflect your actions. My Breton is the savior of skyrim, master Dovahkiin with more knowledge of the voice than the greatest Greybeard, assassin of the emperor and listener of sithis, leader of the companions, Archmage of the college, champion of all Daedra lords of Oblivion, Head Nightingale of Nocturnal, the largest landholder and investor in the continent, and an obsessive compulsive interior decorator with hoarding tendencies.
Yet despite all that, guards still disparagingly mock me about my missing sweetroll.
The Baldurs gate series of games are all about immersion, and allowing you to continue playing after defeating Sarevok would significantly reduce the tension of adventuring throughout the sword coast. Not to mention being really awkward when everyone is still whinging about the iron crisis and those pesky flaming fist mercenaries.
For a short-term perspective the game could adopt the same solution as BGT, switch all non-critical NPCs to "has nothing to say to you"-mode so you can't talk to them. It's not ideal, but it also prevents plot/world inconsistencies.
My Breton is the savior of skyrim, master Dovahkiin with more knowledge of the voice than the greatest Greybeard, assassin of the emperor and listener of sithis, leader of the companions, Archmage of the college, champion of all Daedra lords of Oblivion, Head Nightingale of Nocturnal, the largest landholder and investor in the continent, and an obsessive compulsive interior decorator with hoarding tendencies.
Yet despite all that, guards still disparagingly mock me about my missing sweetroll.
If you knew who Sarevok was at the start of the game, or if he was kind of a weird side character that turned out to be the villain, there would be more of a point to hiding it. Once you get any kind of a handle on the game's plot you know this guy is gonna get taken out.
Game ends when Sarevok dies? Damn it, I don't even remember who Sarevok is. Guess to many years have past. Oh well, spoiled the whole game now. Guess I will have to wait for next game.
That Sarevok is the bad guy isn't really a secret, he is revealed in the intro movie! ....but then there is the REAL secret, which is what gets revealed at the end.
Look, BG Tutu or perhaps one of its mods offered the option of moving on with the game after the "final battle". That way you can fight Sarevok at 89.000 xp and then reach the tosc xp cap later.
Look, BG Tutu or perhaps one of its mods offered the option of moving on with the game after the "final battle". That way you can fight Sarevok at 89.000 xp and then reach the tosc xp cap later.
As @Shin mentioned, BGT does this. After defeating Sarevok, you have to go to the palace and talk to someone to trigger the transition to BG2. Thus, you can do the TOSC content after...which makes more sense to me anyway. Is the hero of the sword coast going to break out of chasing down Sarevok to go play archeologist or visit a closed-off tower that presents no risk to anyone that doesn't voluntarily enter?
"Yes, yes...people are being murdered and the murderer is seizing control of Baldur's Gate but forget all that. Did you know some weird guy in a small house on the coast wants me to go sail out to sea for a few weeks to look for something of historical significance? The people of the sword coast mean little compared to the academic prospects of this hunt. They can wait."
That breaks immersion for me even moreso than switching the non-critical NPC's to "has nothing to say" mode for the non-TOSC content.
Besides , for roleplaying reasons,I use this second step to dump viconia or edwin, since they're supposed to have left the party before you got kidnapped by irenicus (oops, another spoiler)
I get your point, and I dont totally disagree, but when the thread title says it all, its kinda late to be shouting folks down dont you think?
@Suiboon - Er. . What? Why mention that at all then? Unless I'm drastically misunderstanding you there, why complain about non-BG spoilers in a BG forum? Oh, wait a minute - were you refering to the Star Wars comments?
I suppose its fair to say that some people might not know, but if BG is more than ten years old and spoilers are a rare occurence because of its age, surely the same reasoning could be applied even more to Star Wars, which is now as old as me? ( And I'm older than 10 by the way ).
But in all seriousness mate, I really do get your point - nobody likes spoilers. Maybe next time add a "please" or smiley and less folks would take umbrage at the perceived tone. Also, if someone has gotten this far into this forum, as I'm sure you've already noticed, they would have seen a dozen or more spoilers already.
That Sarevok is the bad guy isn't really a secret, he is revealed in the intro movie! ....but then there is the REAL secret, which is what gets revealed at the end.
Isn't that the point where Gorion pops up and explains that he is really you from the future, that he never really died and then tries to kill you to create a paradox in which he is the only living being and therefor rules the universe?
In the original game, Durlag and Ulgoth's beard were from the TOTSC expansion, so you did them *after* Sarevok. And even after finsihg TOTSC you could walk around the Sword Coast forever with noting to do but slay hobgblins. I wish it wasn't over so quickly.
Isn't that the point where Gorion pops up and explains that he is really you from the future, that he never really died and then tries to kill you to create a paradox in which he is the only living being and therefor rules the universe?
Ya, I just killed him, and as soon as he hit the ground it saved a new slot, exported my character and ended the game session with not so much as a cinematic which is a bit anticlimactic. To have the game end with a simple Sarevok has fallen, they could have at least ended it with a narration like they do between chapters.
In Sixth Sense, Bruce Willis was dead like, the whole time. He's a ghost.
Dude, don't joke about that one. I actually ruined that for someone at work the other day. I mean, come on. Statute of limitations on that one? If you haven't seen it in the 13 years it's been out, you're not going to bloody see it.
Ya, I just killed him, and as soon as he hit the ground it saved a new slot, exported my character and ended the game session with not so much as a cinematic which is a bit anticlimactic. To have the game end with a simple Sarevok has fallen, they could have at least ended it with a narration like they do between chapters.
There is a cinematic, but I guess it bugged out and didn't play or something. You can find it in Baldur's Gate Enhanced Edition\Data\00766\movies although it's in a weird format so you probably won't be able to play it unless you have a codec pack installed, (or VLC player might work).
I shouldn't have opened the tag, the series is ruined for me :-(
And as far as spoilers go, my girlfriend is watching Lord of the Rings for the first time ever with me. We have finished Fellowship, and she still doesn't know that
Comments
Hardly a spoiler at all really. Unless of course you get this mistaken idea that you will live happily ever after with him? Not likely methinks.
Mind you... I'm pretty sure this was due to my terribad party. I was playing an unkitted mage, with jaheria and khalid (didn't reliase I could kill him off back then and keep the druid!), Minsc, dynahair and some paladin whos name I forget.
So with only a druid for heals... and 2 mages who couldn't do squat.... yea it was hard.
finally killing sarevok and seeing the credits roll was one of the biggest senses of accomplishment I've ever had in a game, and as much as I enjoyed it, I was glad it was over. Let the credits roll as soon as his corpse hits the ground, that's where this tale finishes and BG2 starts!
Personally, I think it would be nice if the game wouldn't end with Sarevok's death. It could be like it is in Oblivion where the game never forces you to stop playing. You can defeat Mehrunes Dagon, but keep playing indefinitly. In the case of Oblivion, I kept playing for 1.5 years after I finished the main quest of the game because there were still so many side quests and respawning dungeons that I could visit.
If such a system is implemented in Baldur's Gate, I think it would make sense to be able to use loot found on Sarevok's corpse and also to leave the Undercity through the other entrance that currently isn't usable.
Although bethesda games often allow you to finish the game and continue playing, they are also infamous for not changing the world to suitably... reflect your actions. My Breton is the savior of skyrim, master Dovahkiin with more knowledge of the voice than the greatest Greybeard, assassin of the emperor and listener of sithis, leader of the companions, Archmage of the college, champion of all Daedra lords of Oblivion, Head Nightingale of Nocturnal, the largest landholder and investor in the continent, and an obsessive compulsive interior decorator with hoarding tendencies.
Yet despite all that, guards still disparagingly mock me about my missing sweetroll.
The Baldurs gate series of games are all about immersion, and allowing you to continue playing after defeating Sarevok would significantly reduce the tension of adventuring throughout the sword coast. Not to mention being really awkward when everyone is still whinging about the iron crisis and those pesky flaming fist mercenaries.
Nope, the ending is good as is.
"Yes, yes...people are being murdered and the murderer is seizing control of Baldur's Gate but forget all that. Did you know some weird guy in a small house on the coast wants me to go sail out to sea for a few weeks to look for something of historical significance? The people of the sword coast mean little compared to the academic prospects of this hunt. They can wait."
That breaks immersion for me even moreso than switching the non-critical NPC's to "has nothing to say" mode for the non-TOSC content.
I suppose its fair to say that some people might not know, but if BG is more than ten years old and spoilers are a rare occurence because of its age, surely the same reasoning could be applied even more to Star Wars, which is now as old as me? ( And I'm older than 10 by the way ).
But in all seriousness mate, I really do get your point - nobody likes spoilers. Maybe next time add a "please" or smiley and less folks would take umbrage at the perceived tone. Also, if someone has gotten this far into this forum, as I'm sure you've already noticed, they would have seen a dozen or more spoilers already.
Anyhoo, no hard feelings I hope.
Use the Force Luke...Use the Force!!! On Mickey!!! hehe
Baldur's Gate Enhanced Edition\Data\00766\movies
although it's in a weird format so you probably won't be able to play it unless you have a codec pack installed, (or VLC player might work).
And as far as spoilers go, my girlfriend is watching Lord of the Rings for the first time ever with me. We have finished Fellowship, and she still doesn't know that