Announcing Nat Jones as Baldur's Gate Art Director
DanBoulos
Member Posts: 146
Overhaul Games is happy to announce that Nat Jones has joined the team as Art Director for Baldur’s Gate: Enhanced Edition™.
Nat Jones has been a popular figure in the comics and film industries for over a decade, working on such popular titles as Frank Frazetta’s Death Dealer: Shadows of Mirahan, ‘68, Spawn, 28 Days Later, Rob Zombie’s The Nail, 30 Days of Night, and many more.
“I am excited and honored to be a part of the talented team bringing Baldur's Gate back to the fans. There is a lot going into Baldur’s Gate: Enhanced Edition, we have some amazing things in the works”, says Nat.
Nat will continue award-winning Baldur’s Gate artwork with his own dark fantasy style. Baldur’s Gate: Enhanced Edition will contain new adventures, characters, and locations featuring Nat’s take on the Forgotten Realms universe.
For more samples of Nat's artwork, visit his official website. For all information regarding Baldur’s Gate: Enhanced Edition, visit www.baldursgate.com
Post edited by PhillipDaigle on
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Comments
I like this! And the art looks good. It's important to keep the style and try to stop the new trend of cartoon art. I do like manga but not just everywhere and because it may attract different audience. you know what I mean.
I'm still unsure where his art will take him. I have my doubts on how successful his take will be in coordinating with existing pieces, there's every opportunity for it ending badly.
I like his Baldur's Gate pictures, but I can't go as far to say they suit what exists already. My best advice to them would be to not over do it, and be conservative in the amount of new artwork.
But don't think I don't support this, new artwork is great. It just has to be 'correct'.
Naw, I was just discussing it with you, weren't implying anything really.
If I was honest I'd say the picture of FAI and Candlekeep don't suit Baldur's Gate. Looks like a comic book drawing, a really good one. It's too smooth and too sharp and too solid, Baldur's Gate is hand drawn or, even, 3D animated by the crappy programs of the 1990s. They need to step back in time to make this work and use equally crappy 3D generating and watercolour/charcoal/oil paint. It looks better anyway. Baldur's Gate landscapes beat most 3D landscapes on top engines.
Those images also look like a comic book to me, Just compare with the Castle bottom image, that is the feel I'am looking for in BG:EE. Medieval, not marvel or manga or whatever. (I like those in their own enviorment)