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How to know which properties can be added to an item?

Different properties can be applied to different items, obviously, like you can't add any attack bonus to a shield.
I'm looking for the 2DA file which lists all properties and their range for each item, does such thing exist?

Cheers.

Comments

  • pscythepscythe Member Posts: 116
    Have a look at itempropdef.2da and the associated iprp_*.2da's it refers in the SubTypeResref column.
  • JapualtahJapualtah Member Posts: 165
    edited July 2018
    Great, that will make it, thanks, that's a lot of 2da juggling though, will be fun :)

    The only problem left is knowing which item has access to which abilities.
  • ShadooowShadooow Member Posts: 402
    itemprops.2da defines which itemproperty can appear on which item

    alternatively you can try to apply the itemproperty with AddItemProperty function and afterwards check if the item has the itemproperty you tried to add using GetItemHasItemProperty function, if it has then it worked if not then it didn't...
  • JapualtahJapualtah Member Posts: 165
    That's a neat idea indeed :)
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